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Sorry but, what is speed heise for ? Is it for having the last edges permuted correctly while inserting last slot or for having 1 face corner cases ?
It makes sense, I just wasn't sure whether you'd learned speed-heise for all four slots.you dont have to do speed-heise on the legit pair. as long as you do speed-heise on the last slot (be it in BL or FL or anywhere, with a random F2L corner in a random orientation that is paired with the correct F2L edge), this solution approach will still work.
the only requirement of speed-heise is that it be performed on the last slot (it does not matter where that slot is, nor the relevance of the F2L corner involved.
does that make sense?
Yes there is!
combine steps 1 and 2 (per petrus/heise)
combine steps 3 and 4 (so ~125 algs to solve 5 corners)
combine steps 5 and 6 (~100 algs to solve 5 edges, can be 100% 2 gen)
This might actually be a good method, if you're willing to learn ~225 algs.
Basically you solve EOF2L-1, then use 2 algs to solve the cube.
Better than CFOP? yes.
Better than Petrus? no.
Better than Roux? obviously.
Where would one get the algs for that though?
Where would one get the algs for that though?
Why not just use normal keyhole?Method definitely needs work and some algs. Anyone want to suggest any?
Why not just use normal keyhole?
If this is for a beginner, you could teach them to insert the corner and then use a LBL alg. That's how I first solved a cube.What about the last pair?
What about the last pair?
Doesn't your method also involve putting in a pair?
I think this is where this should go...
Anyway it is where you solve your L and R sides and M layer with Roux, in one algorithm.
Or intuitivly
i don't understand, how is this different from roux?
I think the important part is LSE in ONE ALG which means 1 look and high tps. It would be... I think (I suck at probability too) 28 orientations (since corners must be aligned) times 25 ish I think lr edges possibilities times 3 ep cases from 4 angles so 28x25x12....screw that...
I think this is where this should go...
Anyway it is where you solve your L and R sides and M layer with Roux, in one algorithm.
Or intuitivly
I think this is where this should go...
Anyway it is where you solve your L and R sides and M layer with Roux, in one algorithm.
Or intuitivly
there's way more cases than that
4 [corner permutation]
4 [center permutation]
2^5 [edge orientation]
6! [edge permutation]
1/2 [parity]
184320 cases