qwr
Legend
Ok guys I am keep my opinion to my self now since everyone keeps on saying this is a CFOP method
1. Make cross
2. Solve corners leave 1 behind
3. Use the unsolve corner to solve the edges
4. F2L 1% chance of being skipped
5. Oll
6. Pll
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Ok guys I am keep my opinion to my self now since everyone keeps on saying this is a CFOP method
1. Make cross
2. Solve corners leave 1 behind
3. Use the unsolve corner to solve the edges
4. F2L 1% chance of being skipped
5. Oll
6. Pll
Well at least you made this thread into a decent argumentOk guys I am keep my opinion to my self now since everyone keeps on saying this is a CFOP method
Keyhole into ZB but no rotations without EO at the start.It’s basically keyhole into ZB. Not a new idea, but one with potential.
OLLCP is the only algset that I know of that fits this criteriondo coll-like algorithms that orient the edges and orient the corners, as well as permutation of the corners, exist?
do coll-like algorithms that orient the edges and orient the corners, as well as permutation of the corners, exist?
OLLCPdo coll-like algorithms that orient the edges and orient the corners, as well as permutation of the corners, exist?
I definitely think that this style of F2L has potential. I made a post somewhere back in this thread in context of Zipper, but ZB works too.Keyhole into ZB but no rotations without EO at the start.
<RUuF> F2L with no rotations without EO at the start is superfast.
Somehow if anyone can come up with some intuitive EO process for LS with low movecount then overall movecount will go down to high 40s
e.g F<RU>F' LS(that's the only method that can cancel into EO easily as of now) etc.
It's true that pure belt is worse than CFOP, but it IS possible that a modified version of belt could turn out to be good. Besides, the whole point of this thread is to experiment and come up with new methods, regardless of whether they are good for speedsolving or not.The belt method SUCKS. It’s just a way worse version of cfop so stop wasting you’re time.
I wish I could unlearn how to solve a 3x3 so I could invent my own method.
Now that I know the basic ideas of CFOP, Roux, and Petrus, I'll never be able to create something truly original.![]()
oh I'm not looking to create something new, just something that's entirely my own creation.While that is a real psychological effect, the truth is that it has always been difficult to think of something new. Gilles Roux was aware of Corners First, LBL, Edges First, Columns, CFOP, Petrus, and others. Yet he was able to think of something new. The same can be said for Zbigniew Zborowski. It isn't easy and shape options are running out as time goes on and the community grows, but you can do it.