It really depends on the alg set in my experience. The main problem I have with ZZ is all the L moves which force regrips. It could be good but I find that the EoLine does too little and can often impede lookahead.
I would be hesitant to say that ZZ combines the best aspects of Roux and ZZ because Roux benefits as it has very unrestricted free block building. It also has a harder F2L than CFOP. Instead of saying that it combines them I would say it walks a middle path on which it can't fully benefit from either aspect (not to say it couldn't be good but it isn't as straight forward as "it combines the best of Roux/CFOP".
I would be very cautious in saying that more variants makes a method better. While you could make an argument that more variants=more areas to improve though at the same time a lot of the variants contradict each other so you can only use a handful at a time.
LS techniques consist a far larger array than simply phasing (though phasing can be an ok technique when transitioning to ZBLL). ZZ-CT is also not very good at all. In fact, I think the general consensus is that it is worse than COLL/EPLL (the misconception is mostly due to the fact that Chris Tran is very good at marketing- incidentally I would consider most of what he says suspect until I get proof of the things he says, also, CT predates his proposal by a fair bit).
Personally I think that this is probably the way to go. Incidentally you might want to have a look at
this thread I posted on how current methods seem to fall into 2 camps in general and why some have more variants than others
You might find a few more recent methods fairly interesting and see the variations that modern cubing has begun to cover (and a lot of them don't actually end in LL or use LBL) I would give Leor, SSC, PCMS, 2GR, M-CELL, ZB, 42 and LMCF a quite glance and maybe try to evaluate why they are good or perhaps not quite as viable.
I also made a thread which compiles quite a few different resources which method developers might want to take a look at. Harcs and cube explorer are also good for quick evaluation of basic methods.
Anyway, I hope this doesn't induce wall of text syndrome too much and I wish you all the best in your future explorations!![]()
Thanks, I might look at all those methods tomorrow. But thanks for giving such big answer that covers all questions I would have asked
I am excited to see what we can come up with and how long it will take, that the speedcubing majority switches from CFOP if an other method seems to be better and what method it will be. And when?
I guess it will take long to see a big change but probably there will happen something in like 5 years.
Btw the main reason why I am so interested in this topic is because I want the „best“ method or the „most efficient“ one so I dont have to learn new algs when a better method comes out xD (I am really lazy lol). I even stopped learning PLL xD (I already know 10 or so).
But yeah, thanks for your answer, seems like there are even more „good“ methods than I have exspected.
