Welcome to the Speedsolving.com, home of the web's largest puzzle community! You are currently viewing our forum as a guest which gives you limited access to join discussions and access our other features.

Well, the move count is the same, they both have one regrip, but the alg I suggested has easier fingertricks and it has a starting regrip which is better than a regrip in the middle of the alg.

Well, the move count is the same, they both have one regrip, but the alg I suggested has easier fingertricks and it has a starting regrip which is better than a regrip in the middle of the alg.

I'm in that position of picking a new alg to learn. This time it's V perm. I don't like the one with the rotation so I'm choosing between these two
R' U R' U' R D' R' D R' U D' R2 U' R2' D R2
R' U R U' R' f' U' R U2 R' U' R U' R' f R
I can't do either quickly right now but I guess the RUD one I will mess up more on?

Without a doubt, use the RUD alg (R' U R' U' R D' R' D R' U D' R2 U' R2' D R2). It is the fastest V perm besides the standard alg with a y rotation (and variants like starting with F' U F' U' instead of R' U R' U' y). It is also very consistent, with practice though. I can easily get sub 1 every single time, and i can get all the way down to sub 0.85 with RUD.

I am currently a little slower at the wide f alg just because of the wide f is a little awkward for me to do with my right index. Actually the RUD alg might even flow better.

For this scramble L D' B D' L2 U2 R2 D L2 F2 U B2 L2 D2 B' L' B' D U' F'
I can't think of a good cross and cstimer said every cross is at least 6 moves
white cross solution is z2 R D' F L B D' which I never would've thought of because ruined the premade blue cross part and I don't like doing that

For this scramble L D' B D' L2 U2 R2 D L2 F2 U B2 L2 D2 B' L' B' D U' F'
I can't think of a good cross and cstimer said every cross is at least 6 moves
white cross solution is z2 R D' F L B D' which I never would've thought of because ruined the premade blue cross part and I don't like doing that

I find yellow F U2 L F' D L' D2 (or y' R U2 F R' D F' D2 when seen from another angle) to be ok'ish. In general there seem to be quite many easy yellow crosses.

I find yellow F U2 L F' D L' D2 (or y' R U2 F R' D F' D2 when seen from another angle) to be ok'ish. In general there seem to be quite many easy yellow crosses.

dayan guhong, gan 357, thunderclap v1, moyu weilong. That's what I think, i'm probably wrong tho
Also, the order of gancubes are mentioned on the wiki https://www.speedsolving.com/wiki/index.php/GAN

dayan guhong, gan 357, thunderclap v1, moyu weilong. That's what I think, i'm probably wrong tho
Also, the order of gancubes are mentioned on the wiki https://www.speedsolving.com/wiki/index.php/GAN

There was a Dayan older than the GuHong and the first Moyu cube was Aolong v1.
Pretty sure the first QiYi wasn't a thunderclap(also pretty sure it was the valk)

@qwr pls clarify about the DaYan thing(I'm pretty sure that the first DaYan wasn't a GuHong)

If there is an OLL in which the standard alg gives a diagonal corner swap, is it worth it to use a different alg, which is a bit worse but will give an adjacent corner swap?

If there is an OLL in which the standard alg gives a diagonal corner swap, is it worth it to use a different alg, which is a bit worse but will give an adjacent corner swap?

The actual difference between adjacent PLL's and diagonal PLL's is small enough that you'd likely be wasting time choosing a different algorithm for most OLL's. If you're instead doing an alternate algorithm that gives you an EPLL instead of a diagonal PLL, then your alternate OLL algorithm to do so can be a bit worse than normal OLL. There's a few cases where it's worth it, others not. Sometimes bad recognition for CP can make this slower and not worth it, like for sune and antisune corner orientations. An example of an OLL case that's totally worth it to do an alternate is if doing r U R' U' r' F R F' gives you diagonal PLL, its of course better to do U2 l' U' L U l F' L' F which is just a bit slower but gives you EPLL in return. But generally, probably not, most OLL's are not worth knowing an alternative algorithm for that, at least that's what I think.

For example if I have a pi shaped OLL, in which the standard 2 gen alg gives a diagonal corner swap, and instead I do R' U' F' R U R' U' R' F R2 U2 R' U2 R, which gives an adjacent swap

For example if I have a pi shaped OLL, in which the standard 2 gen alg gives a diagonal corner swap, and instead I do R' U' F' R U R' U' R' F R2 U2 R' U2 R, which gives an adjacent swap