Even with only 2tps you can execute in 50 seconds... lets just assume that normal scramble has 8 corner targets and 12 edge targets. So that means 20 targets and 10 algs... And one alg (should be about) 10 moves in average so 100 moves at 2tps is 50 seconds.

And if you just try to do 2tps with your eyes open it feels INCREDIBLY slow... You can certainly turn much faster than that. Just eliminate your pauses and optimize/start using comms...

I use m2/op not 3style. So 8 corner*17(y perm+setup move)=136. 12 Edges*7(avg m2 "alg")=84

220 moves/~70 seconds=3.142857 tps

I need to work on adding in comms I guess.
 
Another question~ how is 3x3x3 multiple blind score (as in rankings list) calculated? I think it might be total attempted minus how many solved, then compare by time, but I'm not sure.

Yeah that's almost right. You get a point score by (number of cubes attempted)-(how many not solved), and then results with the same points are ranked on time.
 
Kind of a random question... but how do you guys pick your 4BLD orientation? I seem to look around for a mass of one color, and see if the other sides are good too. However, in that time, I always end up looking at another possible scenario, rotate, etc. It seems to take a while for me to find a good orientation on some scrambles (~30s). Any tips on fixing this?
 
Kind of a random question... but how do you guys pick your 4BLD orientation? I seem to look around for a mass of one color, and see if the other sides are good too. However, in that time, I always end up looking at another possible scenario, rotate, etc. It seems to take a while for me to find a good orientation on some scrambles (~30s). Any tips on fixing this?

The one with the most centers solved.
 
Well yea, but is there a way to quickly find this? I often find myself unable to find a "good" one quickly. Is there any methodical approach?

I'm only averaging 6-7 min atm but all I do is choose the one with the most centers solved on bottom because I hate comms involving those
 
Well yea, but is there a way to quickly find this? I often find myself unable to find a "good" one quickly. Is there any methodical approach?

I look for straight and diagonal lines of one color. I normally see about 2 or 3 and and put them in a way that solves 4 pieces. If I don't see it right away, then I just cut my losses, put a line on its correct side and start memorizing.

I'd be interested to know if there was a fast way of finding the most solved centers, but I don't know of one.
 
Daniel Beyer once posted a comment on here suggesting that it simply wasn't worth wasting much time to pick a good orientation for 4x4x4. I've come to mostly agree. Now, what I do is pick the side with the most centers solved, orient it correctly, then pick the side (other than opposite) with the next most centers solved and orient it, then go. I try to limit myself to a few seconds to pick an orientation; otherwise I just waste too much time.

I usually don't have much trouble with 4x4x4, but 5x5x5 can sometimes be quite stressful when choosing orientation; with 5x5x5 you feel like you're getting more out of reorienting than with 4x4x4. And the really big cubes can get really frustrating if there's not a good orientation.
 
Daniel Beyer once posted a comment on here suggesting that it simply wasn't worth wasting much time to pick a good orientation for 4x4x4. I've come to mostly agree. Now, what I do is pick the side with the most centers solved, orient it correctly, then pick the side (other than opposite) with the next most centers solved and orient it, then go. I try to limit myself to a few seconds to pick an orientation; otherwise I just waste too much time.

I usually don't have much trouble with 4x4x4, but 5x5x5 can sometimes be quite stressful when choosing orientation; with 5x5x5 you feel like you're getting more out of reorienting than with 4x4x4. And the really big cubes can get really frustrating if there's not a good orientation.

Don't people take (the centermost) centers as reference for odd cubes? Or you always fix a nice orientation and solve those centers some time?
 
Don't people take (the centermost) centers as reference for odd cubes? Or you always fix a nice orientation and solve those centers some time?

I've taken to doing what Chris Hardwick and Daniel Beyer recommended a few years ago - I take one of the 12 "easy" orientations to fix - using an algorithm like either M' E' M E or Rw E2 M' E2 3R' to solve centers. There are ways to do all 24 possible orientations which are really only a little harder, but I haven't bothered to learn them - some people use that method.
 
Back
Top