As for comparisons with commutators, I can't comment on how much faster it could be, but I still use r2 and I'm fairly fast and am sure that I would improve further if I practised again.

LOL

I still use OP for 3BLD edges and find that r2 was very easy to understand.
r slice algs are very easy (simple commutator) and the "burbu-ubrub" for L slice targets is also easy to remember.
Hoping to get my first full 4BLD soon.
 
Ok... so edges are coming along nicely. Indeed, r2 really is just M2. Now, I'm just stuck with parity. I have been searching for parity algs, but what I've found has been somewhat confusing. Any thoughts?

Is this what you're looking for?

(r2) (D' L' F) l' U2 l' U2 F2 l' F2 r U2 r' U2 l2 (F' L D)

From Daniel Shep's r2 video (I have the urge to call him David for some reason >.<)
 
Is this what you're looking for?

(r2) (D' L' F) l' U2 l' U2 F2 l' F2 r U2 r' U2 l2 (F' L D)

From Daniel Shep's r2 video (I have the urge to call him David for some reason >.<)

Sort of, but that appears to do some weird things with centers. Are there setup moves or followup moves to ensure the centers end up correct?

Edit: Nevermind... I think I was just doing something wrong.
 
Last edited:
I learnt r2 before M2. M2 was then totally obvious and I literally didn't have to learn anything to be able to use it for 3bld. Depending on what techniques you use on your M-slice pieces on 3x3, you might not have to learn anything extra for r2 apart from parity (which you might already know the wide-turn version of from 5x5 edge pairing). As for comparisons with commutators, I can't comment on how much faster it could be, but I still use r2 and I'm fairly fast and am sure that I would improve further if I practised again.

Heh. I didn't realize you use r2. I know that Chris has been involved in debates before; some people are convinced r2 is actually faster than BH. Perhaps it is.

But then, Ville uses freestyle which closely approximates BH. So perhaps it isn't. :)
 
Has anyone ever tried solving both edges and corners at the same time? I was wondering if it would be worth it to try something like combining the 2 steps of Old Pochmann, so you would do a T-perm with UFR being a buffer for corners and UR being a buffer for edges, and you do setup moves so you shoot to UBR and UL with one perm. I was thinking that it would be nice in that the solve itself would be more efficient, but the setup moves would be longer and memorization would be tougher, since edges and corners wouldn't be distinct from one another.

Anyone ever explored something like this?
 
Has anyone ever tried solving both edges and corners at the same time?...

I've played around with it. I'd be surprised to see someone get good use out of it as a blind method, since, as you noticed, the setups are really complicated. Plus, you're still only solving two pieces at a time, same as if you were doing typical 3-cycles.
Maybe if you knew all of 22LL, this would be less crazy of an idea? But trying to solve 2 pieces at a time by setting up to only one particular algorithm is always going to be more complicated and have a higher move count.

Now, if you're not going for speed, I think it's a pretty fun game (either blind or sighted). Trying to come up with elaborate setups is one of my favorite cubing diversions.
 
Maybe if you knew all of 22LL, this would be less crazy of an idea? But trying to solve 2 pieces at a time by setting up to only one particular algorithm is always going to be more complicated and have a higher move count.

BH/3style movecount to solve 2 pieces: ~9
22LL movecount to solve 2 pieces: average probably ~20 including setups
 
Versus 25+ for setting up to T-perm. So I should have said _slightly_ less crazy. :)
If I knew full 22LL, I'd try solving like that though, for kicks.
 
is it possible to blind solve a void cube,
i dont have mine with me to test this out, but ive tried with my regular speed cube with no center caps, and its seems so hard due to not knowing if parity will occur or not.
 
is it possible to blind solve a void cube,
i dont have mine with me to test this out, but ive tried with my regular speed cube with no center caps, and its seems so hard due to not knowing if parity will occur or not.
Pick an orientation and memo it. If you get 'parity' on edges but not on corners (or vica versa) then you need to change orientation and memo again. Or solve everything except 2 corners/edges and use a void cube party alg
 
is it possible to make a video on this, because im trying to practice this and its kicking my @$$ pretty bad
seems pretty rough to do, and very good memo, or do you just go through a solve like memoing, and if it dont work change the orentation and try again.

also im trying M2/ OP on this, or just OP. and i should leave the UR, and UB then do the void parity alg.
 
Last edited:
When I make a letter pair image list, can I use it for all aspects of blindfold solving? I mean, I'm sure I could use it for 3BLD and multi, but would it also be useful for 4BLD and 5BLD? If so, what part of it? (centres, edges, corners?)

yes
yes
yes
all parts of it
:)

Since you apply letters to all your stickers you can all memo them by letter pair images.
 
I have heard about a technique for centers in 4x4x4: before remembering them you should check if you can do a slice so more centers will be on their positions. Does anybody use this trick? What should I do with edges on that slice? Should I remember them as they are already in new positions? Or there is an algo that fixes them back?
 
Back
Top