Penguino138
Banned
You will get a solved cube unless there is 1 or more flipped edges.
Then why would i have to break into a new cycle?
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You will get a solved cube unless there is 1 or more flipped edges.
@Penguino138:
You can get something like this: (do this as a setup move)
U' M2 U R U' M2 U R' x' M2 U' R U M2 U' R' U
Notice that the buffer is flipped and there is only a 3-cycle left. This is because (I don't know the correct terminology here) the cycle is flipped. It's UB->FR->UR->BU instead of UB->FR->UR->UB. There are still 2 unoriented edges, in this case DF and UR.
If you just break into the cycle and solve it as normal with M2, there shouldn't be a problem.
"If you just break into the cycle and solve it as normal with M2, there shouldn't be a problem."
You don't need to know. Solve it as normal, and your buffer will be flipped at the end.
What I do is NEVER assume you're finished. Just keep memoing. Then when you're sure you've finished, look as some of the edges and know their letters, ex. I see the "p" is not solved, do I have a "p" in my memo, why, yes I do. Sometimes there can be just two pieces that need swapping, and you won't notice them. Last resort is to go over the memo putting fingers on edges and stuff.When I do 4x4 BLD, it's really hard for me to tell when I've memo'ed all the edges. How do you make sure you have?
When I do 4x4 BLD, it's really hard for me to tell when I've memo'ed all the edges. How do you make sure you have?
Er sorry, I meant that if there are no flipped edges when you start memorisation (not 'inspection' btw), then there will be no flipped pieces at the end. (if you did have a flipped edge at the start, that and the buffer would be flipped at the end)
There's Eric Limeback's M2/OP tutorial, which is really good but uses a slightly more tricky method for the edges.What's the best tutorial for old Pochmann that's not badmephisto's? I've already watched his and I don't understand it.
Ok, ill try to explain this in detail. So i did your scramble example you gave me. I first see ONLY ONE edge is flipped. Heres what i do: swap with RF, shoot to RU, swap with RU, then shoot to FR. Then i just have an M2 to finish. Is that how you would do it? And how would you know to do the M2?
After you've practised this system for a bit, I don't think it'll take long for you to get into the habit of always asking yourself if you have midge-parity after you've solved the wings.When there is parity in midges, I do Ui F2 U m2 Ui F2 U. But... IT AFFECTS +-centers. DOH. Many messed up solves resulted by this. Now I do the parity-solve just before the corners. That is one more thing to remember. Is there any way around this?
Yes, I'm using 3style for both corners and edges. I'm still slow thinking of the comms. I don't "think ahead" so to speak yet. I don't practice much.
3x3 BLD using M2 + OP Corners
I just had two DNF's, both of which I felt really confident about. I ended with the exact same cube state (3 edge cycle off)for each solve, so I am wondering if I am making the same mistake often. To solve the cube, I would need UB -> DB -> DF. My M2 buffer is DF and my corner buffer is ULB. For parity, I do a "righty" j perm after corners, then (M' U2 M' U2) followed by (y T perm) after completing edges. Both of these solves had parity, but neither had any flipped edges. Does anyone have any idea what may lead to this cube state? I'm not certain, but I believe I have had this before as well. I have had plenty of successes with and without parity, so I don't believe it is anything with the method I am using, I would assume it is probably just a common stupid mistake.
Instead of M'U2M'U2 (y T perm), do (M2) (y L2 T perm L2).
When you're off by an M2, M'U2M'U2 (basically M U2 M' U2) will cycle UB->DB->UF. If DF-UB were already swapped (this the case for parity), then you're left with DF->UB->UF->DB and UBR-ULB, which after (y T perm) will leave DF->UB->DB.