Zane_C
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Turbo can be applied to the corners by setting up 2 corner targets to UFL/LFU/FLU or UBR/BUR/RBU and solving with one of 18 algorithms/commutators. If you're considering learning Turbo for the corners, I recommend that you jump straight to commutators. The reason I say this is because if you're willing to go to the effort of 'memorising' 18 algorithms, you should be willing to master 8 move commutators (also known as 'Pure commutators').I use Old Pochmann corners and edges at the moment, and I am planning on switching to Turbo edges in the very near future. What should I do about corners? Is there a Turbo-like method that exists for corners, or should I attempt to make the jump straight to simple commutators? OR, should I just stay with Old Pochmann corners? Thanks in advance.![]()
Any 3-cycle can be solved with a conjugated Pure commutator, so it's not necessary to learn the optimal A9, cyclic shift, column or per-special. You often won't require any setup moves, but when you do they will usually be 1 or 2 moves long. It would be a good idea to memorise the optimal 3 moves to setup tricky per-special cases. Pure comms are explained here, as well as recognising per-specials.
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