Rpotts
Veteran
unless you're execution time is sub30 it's not maxed out. evidence - Cornelius.
EDIT: wait why did your 3x3 PB averages in your sig go up?
EDIT: wait why did your 3x3 PB averages in your sig go up?
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unless you're execution time is sub30 it's not maxed out. evidence - Cornelius.
EDIT: wait why did your 3x3 PB averages in your sig go up?
Speed wise, would corner comms, or edge comms speed my times up? Currently using M2/OP. I'm thinking corners, since M2 is only slightly slower than comms.
I believe my execution time is near maxed out. If I could somehow get higher TPS I could improve it.
Is corner comms strictly BH? Or is that simply the move optimal way of doing comms for corners on 3x3?
It is important that you make up your own letter scheme before learning anbody else's.Okay, so I want to start assigning my corners letters. Starting with A, should I start with the buffer as ABC? Or no? What do you guys do? Also, I solve R on F and W on U, so if you could tell me which letters you use for each sticker, that would be great!
It is important that you make up your own letter scheme before learning anbody else's.
I wouldn't assign ABC on the same piece
I wouldn't assign ABC on the same piece. Most people just start on one arbitrary piece (often the buffer/target) and go through the alphabet around the face, then switch to another face and continue - repeat.
I assign ABC to the same piece. What's wrong with it?
I'm thinking of doing Arons way, giving a letter pair to anki, and it spitting out an alg I have to do. Which I *could* just have it be the alg chester gives, just with the rotation that I need to do in it. Or I could find a good fast alg for each case and just use that for each case. But I'm rabbling now...I wonder if aron recommends anki...? Hoping he'll give his opinion.
How should I go about learning than? Tried many ways already.I wouldn't recommend it, since over time Chester's method will give the same result as mine.
For finding rotations you need to follow a process. For example the 4 A9 cases, look at the "features" of the case. A perm has all 3 pieces interchangeable with a single turn, the other 3 have an "Adjacent non-Interchangeable" pair somewhere, and the third piece in that case has a different property in each. Instead of learning "R' U2 R' D' R U2 R' D R2" you've got to think "the third piece is interchangeable with a piece of the [AnI] pair with U, so I have to break the pair by moving 2 pieces" So instead of trying to rotate to fit a pre-determined case, just try to get all the pieces on "good faces" and work out the case, then solve it with a mirror/inverse