Hey J-B,got nay suggestions for my method?For B-Mehta (the name I gave to my Mehta APB variant) you can also use the standard 9 LXS cases where the FR edge is inserted and then coll and epll
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Hey J-B,got nay suggestions for my method?For B-Mehta (the name I gave to my Mehta APB variant) you can also use the standard 9 LXS cases where the FR edge is inserted and then coll and epll
I tested the variant where you make the whole columns and insert the cross, then you just do eo exactly like In Roux and you finish the same. It works. For the second method I have to think a bit, because I don't know how to do eo with 8 edges ok? When I'll finish I'll send you everythingHey J-B,got nay suggestions for my method?
This is actually a pretty good method; here's a link to a writeup with additional variants. No More PLL Method I'm not sure that it's better than straight CFOP.New method idea: Using Pinkie Pie roux variant with CFOP instead
There is a roux variant called pinkie pie:I think this variant can be applied to CFOP.
The idea is to place the UL/UR edges while doing the CFOP cross.
Here is an example solve to show what I mean:
B R2 B' D2 F D2 F U2 B' D2 F' R D L' F L2 D2 F U F2 // Scramble
x2 // Inspection
R' D F' L R' D // Pseudo-cross
U2 R U' R' d L U' L' // 1st pair
U D' R U' R' U L' U' L u // 2nd and 3rd pair
L U L' U' L U L' // 4th pair
U' F R U R' U' R2 D R' U R D' R2 U' F' // OLLCP
U2 M2 // LSE 4b
U M U2 M // LSE 4c
I think this method is better than CFOP because finishing LSE after OLLCP is way more efficient than PLL, you have more room for creativity at the beginning of the solve and many OLLCP algs are as good as their standard OLL alg.
Also OLLCP algs are easier to recognize and look better to execute than ZBLL algs to me.
That's why I think this method can also compete with the ZB method while having less than half the amount of algs.
Didn't know it was already proposed, thanks for sharing!This is actually a pretty good method; here's a link to a writeup with additional variants. No More PLL Method I'm not sure that it's better than straight CFOP.
But my current main method is ZZ-4c, which includes doing an pseudo EOCross and starting the solve an M2 slice away so the 4b setup is completed during the EOcross.
PS - doing EOcross at the beginning of the method (which turns the method into ZZ-4c) takes this method over the top in terms of viability, making it competitive to CFOP and ZBThis is actually a pretty good method; here's a link to a writeup with additional variants. No More PLL Method I'm not sure that it's better than straight CFOP.
But my current main method is ZZ-4c, which includes doing an pseudo EOCross and starting the solve an M2 slice away so the 4b setup is completed during the EOcross.
from what I understand, ZZLL isn’t the best ZBLL subset. I’m pretty sure it’s generally worse.Hello everyone, I just theorised a new Speedsolving method, that I call JB, that has a relatively low alg count, controlling last slot and last layer in two phases.
The method has 4 steps
1)Cross+ 1 corner.
2)Solve 3 f2l pairs.
3)Insert the last f2l edge while making eo and phasing
4)Close the solve with ZZLL
I made an approximative count of the algs and there are 44 algorithms for the last edge, and 169 algorithms for ZZLL.
I'm open to suggestions!
Thank you! I was also thinking about doing last edge+EO+ orienting 2corners, it should have 198 cases, and then you will finish always with Zbll T or Ufrom what I understand, ZZLL isn’t the best ZBLL subset. I’m pretty sure it’s generally worse.
But, I love the concept, maybe you can have something like solving the edge while orienting some corners and EO or do EO + CP (though the recognition wouldn’t be nice).
This can be nice.
Oh and btw, there’s the zipper method that’s very similar.
You can also do like the Zipper method, doing OLL + FR and PLL + FR.Thank you! I was also thinking about doing last edge+EO+ orienting 2corners, it should have 198 cases, and then you will finish always with Zbll T or U
I don't know, planning everything is very hard, and you cannot do them separately because movecount will grow a lot. I prefer stayin in my original idea, of making something similar to zb but inserting a corner more. For your method I am not an expert of roux, but I know one, I will ask him.You can also do like the Zipper method, doing OLL + FR and PLL + FR.
Or, wild idea, do ZZ.
do EO with cross and one corner, then 3 pairs rotationless and nearly regripless.
Now you can solve the last edge with 6 CPFR algorithms (you’ll have to generate, they should be good) to get 2GLL or do BLE (27 algorithms) to get PLL or even CFRLL (solving the corners while ignoring FR (42 algorithms that will be better than COLL. a very nice algorithm set from my experience) to L5EP (16 algorithms, not the best since FR is a clanky edge to work with in L5EP).
Yo, thank you for your response!I don't know, planning everything is very hard, and you cannot do them separately because movecount will grow a lot. I prefer stayin in my original idea, of making something similar to zb but inserting a corner more. For your method I am not an expert of roux, but I know one, I will ask him.
Thank you so much!Yo, thank you for your response!
I was interested in what you suggested, it seemed interesting, so I generated some (most) of the relevant algorithms. I made your EOFRP (EO FR Phasing) idea, ZOLL (OLL on both FR and LL), ZPLL (permuting FR and LL).
for ZZZipper (the ZZ variant I suggested. it has less algorithms so I generated more algsets for it), I generated:
CFRLL (Corners ignoring FR of last layer)
FR L5EP (FR + LL Last 5 Edges Permutation)
CPFR (CP + FR)
BLE (FR + OLL in ZZ)
I hope this helps you develop it!
you welcome!Thank you so much!