Something I've been wondering for a while now and haven't really found any info on. So I'd be really interested if there are people who'd be able to point me either in the right direction on where to find an answer or give me an answer here.
How do people who float corner comms, assuming they do CEEC, deal with parity?
 
What's a good way up to solve the edges?
 

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can I use OP for 4BLD? =P
sorry if this question is cringe.

I'm sorry
 
can I use OP for 4BLD? =P
sorry if this question is cringe.

I'm sorry
Yeah for corners you can use OP, for centers there is a method calles U2, which is just OP but the swapping alg is U2 and some additional rules, for wings there is a method called r2, which is like OP, swapping alg is r2 and some additional rules. I would recommend learning M2 for edges first because it is extremely similar to U2 and r2
 
Yeah for corners you can use OP, for centers there is a method calles U2, which is just OP but the swapping alg is U2 and some additional rules, for wings there is a method called r2, which is like OP, swapping alg is r2 and some additional rules. I would recommend learning M2 for edges first because it is extremely similar to U2 and r2
can I go straight to 4bld with M2/U2 after I learn OP for 3bld?
 
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