Something I've been wondering for a while now and haven't really found any info on. So I'd be really interested if there are people who'd be able to point me either in the right direction on where to find an answer or give me an answer here.
How do people who float corner comms, assuming they do CEEC, deal with parity?
Yeah for corners you can use OP, for centers there is a method calles U2, which is just OP but the swapping alg is U2 and some additional rules, for wings there is a method called r2, which is like OP, swapping alg is r2 and some additional rules. I would recommend learning M2 for edges first because it is extremely similar to U2 and r2
Yeah for corners you can use OP, for centers there is a method calles U2, which is just OP but the swapping alg is U2 and some additional rules, for wings there is a method called r2, which is like OP, swapping alg is r2 and some additional rules. I would recommend learning M2 for edges first because it is extremely similar to U2 and r2