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qwr

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F2 R F R' F2 R U' R U R2'
yeah same for me although it's slightly harder on my slower 2x2s. I'll add it to the OP

maybe I should look through the cube solver algs to find other ones not based on the (R2 U' R2 U)2 thing

for bottom bar back, maybe promising:
R F' R' F2 R2 U' R' U R' F2
F2 R U' R U R2 F2 R F R'
F2 R U' R' F2 R2 U' R' F R'

I didn't see any that looked immediately promising for the others. I didn't check carefully tho
 
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xyzzy

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"2GLL" doesn't mean the algs have to be 2-gen, or even 3-gen.

L' R u R2 u' R2 U R U' L
L' U R' U' R2 u R2 u' M' (x')
L R' u' R2 u R2 U' R' U L'
L U' R U R2 u' R2 u R L'

Bad regrips, but being five moves shorter than the standard RU alg makes up for that. Maybe. Maybe not. Some variants might be good for OH (like z D' R U' R' U2 r U2 r' U' D?) but I can't execute those as fast as RU. Maybe you can, who knows.

Also, I say "standard" above, but I'm the only person who's voted for these four 2GLL cases on SCDB. If you think my algs suck in general (and you know, they probably do, since I can't fingertrick properly), do your part by voting for algs you think are better!

---

Not really related:

For OH, this E perm actually seems good despite the length:
F U' R U' R' U2 R U' R' U R' U2 R U R' U R F'

If you take out the F moves, this is just solving the last slot's corner and then doing a back Antisune. It's the fastest one I've tried so far. And yes, I know about the one that starts with hedge and ends with some f moves.

The other PLL cases that can be solved with F-2gen-F' are U perms (useless), T perm (bad algs), G perms (haven't tried all bad) and V perm (meh algs).
 
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xyzzy

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That's my main E Perm alg!!
Interesting. I guess you found it yourself too? (I added it to SCDB only a few days ago. Note that there's a different F-RU-F' E perm that's already there, with more votes than mine.)

Can we just take a look at the tags this is under?
Yeah, the old posts were all made before the forum supported tagging; the tags were all added later automatically, so there are some real gems there.
 

weccless

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So I was looking for a good Ja-Perm alg because the one I was using felt uncomfortable and unsmooth, and found one that goes as
[x R2 F R F' R U2 r' U r U2] and was thinking about how I could make it more comfortable as it seemed like a good fit but not quite perfect because of all the F moves. So I thought about how much easier it would be if I could make the F moves into D moves and found the perfect algorithm for me:
[R2 D R D' l D2 r' D r D2]. It turns all the F moves into D moves and ends with the top facing you. I just thought I would share this. here's an example
 

BenChristman1

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So I was looking for a good Ja-Perm alg because the one I was using felt uncomfortable and unsmooth, and found one that goes as
[x R2 F R F' R U2 r' U r U2] and was thinking about how I could make it more comfortable as it seemed like a good fit but not quite perfect because of all the F moves. So I thought about how much easier it would be if I could make the F moves into D moves and found the perfect algorithm for me:
[R2 D R D' l D2 r' D r D2]. It turns all the F moves into D moves and ends with the top facing you. I just thought I would share this. here's an example
I feel like you would have to move your thumbs a lot during the execution due to the wide R and wide L moves being separated by only one other move.
 

weccless

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I feel like you would have to move your thumbs a lot during the execution due to the wide R and wide L moves being separated by only one other move.
I'll admit it took a bit of getting used to but it's actually pretty easy for me to do now that I've got it, it still isn't into muscle memory but it's pretty smooth once you get the hang of it. The l and r' moves are actually fine if you try them (in my opinion it isn't an issue for me and it beats regripping) and the point is to reduce F moves because of how Ja perms are it's an uncomfortable algorithm with all the F moves. the original [x R2 F R F' R U2 r' U r U2] is a lot clunkier for me and the [R2 D R D' l D2 r' D r D2] can all be done in one fluid motion since it's all R and D moves (the l move is mainly acting as a cube rotation to turn the remaining F moves into D moves and acts as an R in the process, saving time). You should try it for a few minutes and see how you feel about it. In my opinion, it's more fluid and smooth than the other algs I've found for Ja perms. Something I forgot to mention before, specifically doing R2' and the two D2' make it possible without overworking any fingers, like this
 
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So I was looking for a good Ja-Perm alg because the one I was using felt uncomfortable and unsmooth, and found one that goes as
[x R2 F R F' R U2 r' U r U2] and was thinking about how I could make it more comfortable as it seemed like a good fit but not quite perfect because of all the F moves.
First off, this alg is the best, fastest and smoothest one for Ja perm. Next, GET COMFORTABLE WITH F MOVES. They're actually not as hard as you think.
If you execute it as l' R' F R F' R U2 r' U r U2 then that gets rid of the R2 and gives you a regripless execution provided you're comfortable with thumb F'.
If you convert the F moves to D moves then you get a mess of an execution and a messier AUF.
If you don't like that, then lefty Jb would work for you.
 
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weccless

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First off, this alg is the best, fastest and smoothest one for Ja perm. Next, GET COMFORTABLE WITH F MOVES. They're actually not as hard as you think.
If you execute it as l' R' F R F' R U2 r' U r U2 then that gets rid of the R2 and gives you a regripless execution provided you're comfortable with thumb F'.
If you convert the F moves to D moves then you get a mess of an execution and a messier AUF.
If you don't like that, then lefty Jb would work for you.
It's not that I'm not comfortable with F moves, they're just slower than D moves, and the algorithm feels clunky and slow. The cube I'm using isn't very good which is probably why I don't really like the normal algorithm but the way I've adapted it to fit my strengths works great for me so I wanted to share it with others who aren't fond of F moves. I would gladly take tips and advice from you all as I've only been cubing for 5 days after a 6-7 year break.
 

qwr

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that reminds me. I should add my 2x2 PBL algs to SCDB.
Too bad it doesn't list when the alg was added or who added it. I should ask Gil Zussman about it
 
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It's not that I'm not comfortable with F moves, they're just slower than D moves, and the algorithm feels clunky and slow. The cube I'm using isn't very good which is probably why I don't really like the normal algorithm but the way I've adapted it to fit my strengths works great for me so I wanted to share it with others who aren't fond of F moves. I would gladly take tips and advice from you all as I've only been cubing for 5 days after a 6-7 year break.
I agree on all of this but since your alg ends with LL on front, then the AUF will be F/F'/F2.
F and F' AUF can be easy to execute regripless but for F2, there is no safe way to execute it except regrip and doubleflick.
(Ofc you can do an OH style thumb-eido but it's too risky for 2H imo).
If you don't want F moves in your alg then you can use R' U L' U2 R U' R' U2 R L which is the same movecount(in ETM) as your alg and has easier fingertricks.
 

weccless

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I agree on all of this but since your alg ends with LL on front, then the AUF will be F/F'/F2.
F and F' AUF can be easy to execute regripless but for F2, there is no safe way to execute it except regrip and doubleflick.
(Ofc you can do an OH style thumb-eido but it's too risky for 2H imo).
If you don't want F moves in your alg then you can use R' U L' U2 R U' R' U2 R L which is the same movecount(in ETM) as your alg and has easier fingertricks.
I like that alg too. It seems all the Ja perm algs have downsides though (mine lands you LL facing you, the one you just showed has a back to back L and R move, all the others need regrip) so it's really just preference I guess. I was thinking about what to do for F2 at the end of my alg and the solution I came up with was F' with thumb then F' with opposite index finger in succession.
 
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I like that alg too. It seems all the Ja perm algs have downsides though (mine lands you LL facing you, the one you just showed has a back to back L and R move, all the others need regrip)
Doing R r instead of R L gets rid of the L move but LL ends up in the B layer which is awkward.
Doing Lefty Jb doesn't need a regrip.
I was thinking about what to do for F2 at the end of my alg and the solution I came up with was F' with thumb then F' with opposite index finger in succession.
Risky fingertrick probably with a regrip for index. High chance of +2.
 

PapaSmurf

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So I was looking for a good Ja-Perm alg because the one I was using felt uncomfortable and unsmooth, and found one that goes as
[x R2 F R F' R U2 r' U r U2] and was thinking about how I could make it more comfortable as it seemed like a good fit but not quite perfect because of all the F moves. So I thought about how much easier it would be if I could make the F moves into D moves and found the perfect algorithm for me:
[R2 D R D' l D2 r' D r D2]. It turns all the F moves into D moves and ends with the top facing you. I just thought I would share this. here's an example
That alg is so much worse than xRUF. As has already been mentioned, do it as R' l' . It's also possible to AUF with your right hand when executed properly. Here's a video which shows how:
 
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