>R' U R2 u R' U R' U' R u' R2 F' U F U' R
I'd doR' U R2 u R' U R' U' R u' R2 F' U F U' R
R' U F' U' F R2 u R' U R U' R u' R2 U' R
R U' R2 u' R U' R U R' u R2 f R' f' U R'
R2 U R' U' D R2 U' R U' R' U R' U R2 U D' R'
z S' R U R' U' R' F R2 U' R' U' R U R' F' S z'
F r' D' F r U' r' F' D r2 U r' U' r' F r F2
R2 U' R U D' R2 U R' U R U' R U' R2 D U' R
x U R' U R' D2 R U' R' D2 R2 U' x'
F R2 F2 R U2 R U2 R' F R U R' U' R' F R2 F'
F R U R' F' R U2 R' U2 R' F R U R U2 R' U' F'
F' R U R' F' R U R' U' R' F R2 U' R' F
x U R2 F R F' R U2 r' U r U x'
Okay, I am now finishedHere is my PLL compilation that I made. I put some of the popular ones in, as well as some of my own and ones that I could not find online. Although this is not as thorough as some other compilations, I tried to include the best algorithms I know. Some of these can be used for OH and others are easy to learn. All the algorithms also include a link to an animation of the algorithm. Find the algorithms that work best for you! Read the notes in the documents before trying them. Learning finger tricks is recommended for these algorithms. Reply down below if you have any suggestions for algorithms and I will try to add in the best ones. Thanks!
This is a currently unfinished list, I will update it when I have the time. I will turn off viewing when I am editing.
For OH, this E perm actually seems good despite the length:
F U' R U' R' U2 R U' R' U R' U2 R U R' U R F'
If you take out the F moves, this is just solving the last slot's corner and then doing a back Antisune. It's the fastest one I've tried so far. And yes, I know about the one that starts with hedge and ends with some f moves.
The other PLL cases that can be solved with F-2gen-F' are U perms (useless), T perm (bad algs), G perms (
haven't triedall bad) and V perm (meh algs).
That Jb is used as an adjacent swap alg in 2x2 and its bad for 3x3. However, a variation of this alg, L' U R U' L U2 R' U R U2 R' is used by some people for OH, the Ja is a variation of R' U L' U2 R U' R' U2 R r but it's ok and the Nb is a variation of (R' U L' U2 R U' L)2 which I used to use. The M' isn't worth it though. You can write it as r R'.Nb
R' U r' F2 R F' M' U r' F2 R F' r
13 moves STM (May require a starting regrip)
Make sure the bar of 3 is on the front
R' U r' F2 R F' R' F2 R r
10 moves STM (May require a starting regrip)
Make sure the bar of 3 is on the left
r' F R F' r U2 R' U R U2 R'
11 moves STM (No regrips whatsoever)
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