"2GLL" doesn't mean the algs have to be 2-gen, or even 3-gen.
L' R u R2 u' R2 U R U' L
L' U R' U' R2 u R2 u' M' (x')
L R' u' R2 u R2 U' R' U L'
L U' R U R2 u' R2 u R L'
Bad regrips, but being five moves shorter than the standard RU alg makes up for that. Maybe. Maybe not. Some variants might be good for OH (like z D' R U' R' U2 r U2 r' U' D?) but I can't execute those as fast as RU. Maybe
you can, who knows.
Also, I say "standard" above, but I'm the only person who's voted for these four 2GLL cases on SCDB. If you think my algs suck in general (and you know, they probably do, since I can't fingertrick properly), do your part by voting for algs you think are better!
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Not really related:
For OH, this E perm actually seems good despite the length:
F U' R U' R' U2 R U' R' U R' U2 R U R' U R F'
If you take out the F moves, this is just solving the last slot's corner and then doing a back Antisune. It's the fastest one I've tried so far. And yes, I know about the one that starts with hedge and ends with some f moves.
The other PLL cases that can be solved with F-2gen-F' are U perms (useless), T perm (bad algs), G perms (
haven't tried all bad) and V perm (meh algs).