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I’d just thought I should jot down this idea some where. It’s just a way to utilize luck or even influence it (In Petrus and maybe ZZ? Dunno if you could do it in ZZ). Basically the idea is that if you see a 2x2x1 block form (or start to form and influence it whilst solving), you can preserve it, leaving you with an easy COLL case and an EPLL skip.

Now that I think about it, it’s kinda like phasing.
 
I’d just thought I should jot down this idea some where. It’s just a way to utilize luck or even influence it (In Petrus and maybe ZZ? Dunno if you could do it in ZZ). Basically the idea is that if you see a 2x2x1 block form (or start to form and influence it whilst solving), you can preserve it, leaving you with an easy COLL case and an EPLL skip.

Now that I think about it, it’s kinda like phasing.

So instead of using ZZLL for Petrus you use this?
 
So instead of using ZZLL for Petrus you use this?
At a more advanced level, you could. This is because you could more easily influence the formation 2x2x1. But for less advanced solvers, it would just be a luck thing.

Now that I think about it, you could do a less advance method (not just pure influence). It would go like this:
1. 2x2x2
2. 2x2x3
3. EO
4. 2x2x1 like F2L, but on top
5. F2L
6. COLL
You could switch around 3 and 4.

Do you think that pure influence is the only viable option? Or could devoting a full step to the 2x2x1 be worth it, too?
 
LCE or lines, corners, edges
So recently I was messing with corners first and came up with this
1. first you build two 1x1x3 lines on the L and R sides of the cube
2. CMLL
3. solve 1-2 edges on the top layer
4. do a z rotation then solve the edges until there is one missing on L and two missing on R
5. L7E

Big cube variant
1. solve top and bottom centers
2. partial lines solve two sets of 1 corner plus one dedge on the d layer and place one dedge in between the two corners
3. finish centers
4.solve one of the remaining cornes as well as a dedge then do 3-2-3 edge pairing
5. 3x3+parity

When solving edges in step 4 you solve them in pairs
 
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@zlimit
Sounds to me like Waterman mix with LMCF with a bit of Salvia.

@others
I am searching Information about WaterZZ but I can't find this anywhere. So if someone has some useful links i would be grateful :)
 
So I also came up with a new Idea. It's called ZZ-Salvia. Steps are:
1. EO+Line( Edges like in Salvia)
2. First Layer like Salvia
3. COLL
4. PLL because of already doing Orientation
Opinions on that?
 
So I also came up with a new Idea. It's called ZZ-Salvia. Steps are:
1. EO+Line( Edges like in Salvia)
2. First Layer like Salvia
3. COLL
4. PLL because of already doing Orientation
Opinions on that?

I think plain ZZ is way better, because for salvia you need to take 2 separate steps to solve F2L, instead of just doing pairs. Also ZBLL could be used instead of COLL/PLL
 
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