I was doing untimed solves and solving F2L when I ran into this LS case:
and then I thought, since this case happens a lot and is pretty annoying, would it be possible to solve the case and the OLL at the same time?
Although I haven't tried generating any algorithms for this, I played around with different ways of solving the pair and what effect they have on the OLL. I'll show a few examples later.
Let's say this turns out to be a good idea, people find good algs, and it becomes one of those advanced subsets you can learn, along with things like WV, SV, CLS, pure OLL, etc. The question that follows is, how many algorithms are there in this set? Would it be manageable or a large commitment like VLS or ZBLL?
Normal OLL has 58 cases (including a skip), but there are 216 possible ways to orient the pieces, as you would find out if you tried learning VLS. However, most (51) OLL cases are counted 4 times in the 216 figure, because they can occur from 4 different angles. 5 of them are only counted twice, and 2 of them are only counted once. That accounts for all 216 cases, 51*4+5*2+2*1=204+10+2=216.
With this set, however, the OLL will have an odd number of edges flipped, so none of the cases are symmetrical. Therefore, every case is counted 4 times in the 216 orientations, so there are
54 cases.
I would divide the cases up first into the two EO cases, 3 edges oriented or 1 edge oriented. This gives two sets of 27. Each set would consist of:
4 S
4 -S
4 T
4 U
4 L
4 π
2 H
1 O
The specific case could be determined by where the flipped (if 3 edges are oriented) or oriented (if 3 edges are flipped) edge is with relation to the corners.
Here are a few algs I found:
(U) R U' R' U y' R' U2 R U2 R' U R
(Dw) R' U' R U2 R' U2 R U' y R U R'
Okay, fine, those are just inverses of each other, but those aren't the only way to flip the FR edge, I have a lot of tricks up my sleeve. (I'll make a google doc with more algs if people are interested)