JTWong71
Member
thats what it was, yes. Seems like a better Idea to teach than LBL.
I also had an Idea where you solve the D layer, solve U corners, then use setup moves and the H-perm(or T-perm if you want to reuse algs) to solve all the rest of the edges. pretty much a mix of LBL and old pochmann(which should totally be a beginners method BTW)
I made an Example Solve with it, and the only problem I have with for teaching beginners are for Edge Parity and Edge Orientation to solve an Edge completely.
y //Inspection
R2 U F' R' F2 R2 //D-Layer Corners
(B D' B') M2 (F L F') U2 M2 //Finish First Layer
U R U R' U R U' R D R' U' R D' R2 //Solve Corners
(F) M2 U M2 U2 M2 U M2 (F') //Edge-1
(d L') M2 U M2 U2 M2 U M2 (L) //Edge-2
(d' R) M2 U M2 U2 M2 U M2 R' //Edge-3
(U' R') M2 U M2 U2 M2 U M2 (R)//F2L
R U R' U' R' F R2 U' R' U' R U R' F' //LL Edge-1
(M D' L2) R U R' U' R' F R2 U' R' U' R U R' F' (L2 D M') //LL Edge-2
M' U' M' U' M' U2 M U' M U' M U2 //Parity
