TDM
Member
Here's a 2x2 method I've thought of a while ago but never posted because I didn't think it was going to be fast enough. But I might as well post it anyway even though I know it's not worth switching to, because it's quite fun.
ROP (reduce, orient, permute).
1- Reduce to 2-gen. Setup to a porky v2 case seems to be at most three moves, usually fewer. Add in finishing the block and it's usually <6 moves.
2- Orient
3- Permute (intuitive, just pair up the two D layer pieces)
Here are five example solves with the first five scrambles I got from qqTimer:
Pros:
Reasonably efficient
Easy to fingertrick because mostly <R, U>
Cons:
Nobody cares about RU 2x2 solving since RUF is often better anyway
Inspection is hell. Trying to find a 1-2 move setup is usually quite tricky and takes me more than 15 seconds before I even start identifying CP.
72 algs for second step (though that's better than other 2x2 methods and can be reduced to 48 by mirroring. And that can be reduced further to ~30 by doing one move to orient a D layer corner, except the few cases for which you can't do that)
ROP (reduce, orient, permute).
1- Reduce to 2-gen. Setup to a porky v2 case seems to be at most three moves, usually fewer. Add in finishing the block and it's usually <6 moves.
2- Orient
3- Permute (intuitive, just pair up the two D layer pieces)
Here are five example solves with the first five scrambles I got from qqTimer:
F2 R' U' R' U' F2 U' R' U
y' R U R' F R F' // R
R U' R' U2 R U2 R // O
U' R2 U // P (16)
F R U' R U' F' U2 F U'
y' U' R2 U' R F' // R
U R U2 R2 U R' // O
U2 R2 U' R2 U' // P (16)
U R2 U R' U' F U R' F
z R U2 R' F // R
U2 R' U2 R U' R U2 R // O
U R2 U' R2 U R2 U' R2 // P (20)
R' U' F2 U2 R' F' U2 F' U2
x' z2 U2 R' F // R
U R' U R' U R' U' R // O
U' R2 U R2 U' R2 // P (17)
U F2 U F' U2 F R' F' R' U'
y' F R U2 R' F // R
U' R2 U R' // O
U' R2 U' R2 U' // P (14)
y' R U R' F R F' // R
R U' R' U2 R U2 R // O
U' R2 U // P (16)
F R U' R U' F' U2 F U'
y' U' R2 U' R F' // R
U R U2 R2 U R' // O
U2 R2 U' R2 U' // P (16)
U R2 U R' U' F U R' F
z R U2 R' F // R
U2 R' U2 R U' R U2 R // O
U R2 U' R2 U R2 U' R2 // P (20)
R' U' F2 U2 R' F' U2 F' U2
x' z2 U2 R' F // R
U R' U R' U R' U' R // O
U' R2 U R2 U' R2 // P (17)
U F2 U F' U2 F R' F' R' U'
y' F R U2 R' F // R
U' R2 U R' // O
U' R2 U' R2 U' // P (14)
Reasonably efficient
Easy to fingertrick because mostly <R, U>
Cons:
Nobody cares about RU 2x2 solving since RUF is often better anyway
Inspection is hell. Trying to find a 1-2 move setup is usually quite tricky and takes me more than 15 seconds before I even start identifying CP.
72 algs for second step (though that's better than other 2x2 methods and can be reduced to 48 by mirroring. And that can be reduced further to ~30 by doing one move to orient a D layer corner, except the few cases for which you can't do that)
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