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Any good algs for N-a Permutation? I currently use R U R' U (j perm) (undo 1st 4 moves)

I'm considering:
F' R U R' U' R' F R2 F U' R' U' R U F' R'

I know a guy who's sub-2 with that alg, and another who's sub 1.3 (which is faster than feliks.)
I see no need to switch, but if you do, I think you should look at the wiki alg sheet.
 
I know a guy who's sub-2 with that alg, and another who's sub 1.3 (which is faster than feliks.)
I see no need to switch, but if you do, I think you should look at the wiki alg sheet.
Personally, I find that N perm way too long to be fast. It's my slowest PLL (about the same as V perm, but that's the optimal one from cube explorer so length isn't a problem). Unfortunately, I just can't find a short enough alg that is fast, which is why I'm still using that.
R' U2 R' U' R U2 L' U R' U' L' is my S/A alg.
That's a really good alg, thanks. I always do the last move as an L/R because it reminds me of the C(O/M)LL Sune-Niklas. I'm going to have difficult with 2GLL...
Anyone have any more algs?
 
Could somebody tell me a square 1 parity alg that fixes before the permutation of anything? I use to know one that started as something like / (3, 3)/ (1, 2)/ .

/3,3/1,2/4,-2/-4,2/-1,-2/-3,-3/

You can think it as:
1) Go to the "double scallop shape": /3,3/1,2/4,-2
2) Swich the base of the scallops (switch 3 corners with 3 corners), this move seems to do nothing, but actually, this solves the parity: /
3) Go back to the cube shape with the inverse of 1) : -4,2/-1,-2/-3,-3/

Actually, you can go to the double scallop shape in many different ways, they'll work. The key move is 2).
 
You can think it as:
1) Go to the "double scallop shape": /3,3/1,2/4,-2
2) Swich the base of the scallops (switch 3 corners with 3 corners), this move seems to do nothing, but actually, this solves the parity: /
3) Go back to the cube shape with the inverse of 1) : -4,2/-1,-2/-3,-3/

Actually, you can go to the double scallop shape in many different ways, they'll work. The key move is 2).

Step 2 even works with shield-shield instead of scallop-scallop.

/(3,3)/(-1,0)/(-4,2)/(-2,4)/(0,1)/(3,3)/

Square-1 is fun!
 
Hello

If you have your last f2l pair and with normal insert ((R U R') or (R U' R')) their would be a point cas; is there a good alg for fully edge control?
I already know sledgehammering in that pair, but thats just "half" edge control.
 
I can't download Cube Explorer and Cube Solver is to slow to finish the project in my lifetime, so I ask that a member of the forum who has Cube Explorer can help me out by messaging me all of the solutions up to 16 moves for the depicted case. You can just copy and paste the solutions in the into the message.

Here is the case:
2euli7s.gif


I would really appreciate the help. Thanks.
 
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