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Half-Parity Issue

I am composing an algorithm for the 4x4 cube, and along the way, I have come across an interesting form of parity. I guess you could call it Half-Parity? If anyone has any idea how to fix this, I would really appreciate it.
Picture 7.jpg
 
can anyone generate algs for OLL 39?

i don't mind lefty algorithms, but it's hard for me to do L F' L' U' L U F U' L' cause I can't do F with my left thumb

if its RUF, r R U F or any of that I'd be very grateful

feliks alg is a bit difficult aswell r U' r' U' r f R f' r'
 
Here are some: (just took some of my OLLCPs)
r U R U' r' F U R' U' F'
R U R' F' U' F U R U2 R'
R U2 R' U' R U R' F2 r U r' F
 
can anyone generate algs for OLL 39?

i don't mind lefty algorithms, but it's hard for me to do L F' L' U' L U F U' L' cause I can't do F with my left thumb

if its RUF, r R U F or any of that I'd be very grateful

feliks alg is a bit difficult aswell r U' r' U' r f R f' r'

I use: (y2) R B' R' U' R U B U' R' from this orientation: O39.gif
 
soln: R' U2 R U R' U' R / setup: R' U R U' R' U2 R
soln: R U2 R' U' R U R' / setup: R U' R' U R U2 R'
Can anyone provide algs for these F2L cases that orient two or all edges when none are?
 
soln: R' U2 R U R' U' R / setup: R' U R U' R' U2 R
soln: R U2 R' U' R U R' / setup: R U' R' U R U2 R'
Can anyone provide algs for these F2L cases that orient two or all edges when none are?
To orient two edges:
R' U2 R U' r' U r U r' U' r
R U2 R' U r U' r' U' r U r'

Just using an easy VHLS alg instead of the regular insertion.
 
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Case 1
0 oriented
U R' U R' F R F2 U2 F R (10f*)
U R' U F' U L' U L F R (10f*)
U R' U2 F2 L F L' U F R (10f*)
R2 F2 L F' R F2 L' U2 F R (10f*)

U R' U R' F R F2 U2 F R U (11f)
U R' U F' U L' U L F R U (11f)
uf and ul oriented

U2 R2 F2 L F L' F R2 (8f*)
quite good

U2 R2 U' R' F R F2 U F R2 (10f)
U2 R2 D' F2 L F L' F D R2 (10f)
R' U' R U2 R2 F R F' U2 R (10f)
R' L' U2 L2 F2 R' F L' F R2 (10f)
uf and ub oriented
R' U' R U R' U F' U2 F R (10f*)
Searching depth 11

U2 F U2 F' R' U F U R' F' R2 (11f)
U' R2 F2 L F2 R F' L' F U R (11f)
R2 F2 L F' R F2 L' U F U R (11f)
R2 D' L' F' L D F' R U' F R (11f)
R' U' R U R' U F' U2 F R U (11f)

R' U' F U F' U F U2 R' F' R2 (11f)
uf and rb
R' U2 L F R' F' R2 L'
only one worth mentioning

ub and ul oriented
F R' U R' U' R U R2 U' F' (10f*)


U R' U F' U L' U2 L U' F R (11f)
U' R' U2 R U2 R' F' U' F U2 R (11f)
R F2 U L2 F' R F L2 U' F2 R' (11f)
R D' R U' R2 F' R F' U2 F2 D (11f)
R2 U' F' R' U' R U F R U R2 (11f)
R2 L F2 R F R' F' R F R L' (11f)
R' U2 R U R' U' F' U' F U R (11f)
R' F R' F' D L2 D' R2 D L2 D' (11f
ub and rb
U2 F' U2 F U2 F R' F' U2 R (10f*)


U R' U2 R U' R' F' U F U R (11f)
U2 R' U' R U2 R' F' U' F U2 R (11f)
U2 F' U2 F U2 F R' F' U2 R U (11f)
U' R' F' U' F U F' U' F U2 R (11f)
R U2 R2 U2 F R' U R2 U' F' R2 (11f)
R D R' U2 R D' R2 F' U2 F R (11f)
R2 F' L F' L' F2 R2 U R' U' R (11f)
R' U R U2 R' U F' U' F U2 R (11f)
ul and rb
U R' U2 R U R' F R' F' R2 (10f*)
R' U2 R U R' U2 F' U F R (10f*)
R' U2 R' F R2 U R' U' F' R (10f*)

U R' U R U2 R' U' F R' F' R2 (11f)
U R' U2 R U R' F R' F' R2 U (11f)
U R' U' F R' F D' F' D F' R2 (11f)
U R' U' F R' F' U' F' U F R2 (11f)
Case 2
none oriented
U' F' L' U2 L2 F' L' F U' F (10f*)
F' L' U2 R' L2 F' L' F R F (10f*)


U F' L2 U2 F' L F U2 L2 U F (11f)
U2 F R' F' R' U2 F R F' U2 R2 (11f)
U2 F' U2 F U' F R' F' R2 U R' (11f)
U2 F' U2 L' U L2 F' L' F U' F (11f)
U' F' L' U2 L U' F U' R U R' (11f)
U' F' L' U2 L2 F' L' F U' F U (11f)
F R' F' R2 U2 R2 F R F2 U2 F (11f)
F' U2 F U2 R2 U2 F R' F' U2 R2 (11f)
F' U2 F L F R' F' R2 L' U2 R' (11f)
F' L F' L' F2 R U2 R2 F R F' (11f)
F' L' U2 R' L2 F' L' F R F U (11f)
aww crap I read it wrong.. oh well.. Maybe someone can use these.. Jabari?

To orient two edges:
R' U2 R U' r' U r U r' U' r

FTFY :p
 
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I forget how to do this on the 5x5x5. Wings edges on the front/back flipped.

image.jpg
 
Thanks! So far my program has found 24 solutions. I imagine more will appear once the starting move D2 is tried.

image.jpg


Edit: Nope! Only 24 solutions according to my move generator.
 
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I'm looking for an alg that twists ULB and DBR, one clockwise, and one counterclockwise, and vice versa (without affecting the rest of the cube of course). I'm trying to find a slightly upgraded corner twist fix method (compared to OP)

EDIT:

I'm Dumb and meant DFR
 
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