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I am composing an algorithm for the 4x4 cube, and along the way, I have come across an interesting form of parity. I guess you could call it Half-Parity? If anyone has any idea how to fix this, I would really appreciate it.
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OK... When I got to that point, as I said before, I am developing my own algorithm, and I passed one of the steps with a interesting method, and I must have done your algorithm wrong, because it screwed up everything, and now I have to remember how to do that step before I can check again.
Here are some: (just took some of my OLLCPs)
r U R U' r' F U R' U' F'
R U R' F' U' F U R U2 R'
R U2 R' U' R U R' F2 r U r' F
What do JN and JJ mean?I have to say no on this, maybe this CPP will do? It "only" does op in the D layer: / (3,3) / (1,0) / (-2,4) / (2,-4) / (5,0) / (-3,-3) /
, or you can have a look at my Sq-1 PLL page, but there is nothing shorter than 10 twists.
What do JN and JJ mean?
J = J perm = adjacent swap
N = N perm = diag swap
can anyone generate algs for OLL 39?
i don't mind lefty algorithms, but it's hard for me to do L F' L' U' L U F U' L' cause I can't do F with my left thumb
if its RUF, r R U F or any of that I'd be very grateful
feliks alg is a bit difficult aswell r U' r' U' r f R f' r'

To orient two edges:soln: R' U2 R U R' U' R / setup: R' U R U' R' U2 R
soln: R U2 R' U' R U R' / setup: R U' R' U R U2 R'
Can anyone provide algs for these F2L cases that orient two or all edges when none are?
R' U R r' U R U R' U' rsoln: R' U2 R U R' U' R / setup: R' U R U' R' U2 R
soln: R U2 R' U' R U R' / setup: R U' R' U R U2 R'
Can anyone provide algs for these F2L cases that orient two or all edges when none are?
To orient two edges:
R' U2 R U' r' U r U r' U' r