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If they're on FL and FR,
x y' F (R U R' U')3 F'

For completeness:

FR & BR : B (R U R' U')3 B'

FR & BL: B' (R U R' U')3 B

And so FR + FL can be done: L2' B' (R U R' U')3 B L2
... Which is awkward, so start with right thumb on top, and use left index for the F' and do:

r2' F' (R D R' D')3 F r2
... Pro: It's regripless, and you can see what's in the back right slot while doing it
... Con: It obscures some of the cube because it's upside down
... Though if the FR&FL are your last two slots before OLL, you can already tell what the 6 stickers in the upper back row and upper slice row (i.e., all except for the upper front three) of your OLL will be before you do the double F2L alg. If you play around with the alg a few times, you will be able to figure out where the yellow stickers of the cubies in FL and FR will end up on top too.
 
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Could I request three algs pls. Preferably ones that are nice and fingertrickable.

1) an alg that does a sune on the u face and a sune on the d face
2) an alg that does a sune on the u face and an antisune on the d face (if someone could mirror this in the e-slice for me it would be great as well)
3) an alg that does an antisune on the u face and an antisune on the d-face

NOTE: could all these algs please preserve the e-slice as well

Thanks.

(These are for a method I'm working on that doesn't seem to have the required algs anywhere)
 
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Could I request three algs pls. Preferably ones that are nice and fingertrickable.

1) an alg that does a sune on the u face and a sune on the d face
2) an alg that does a sune on the u face and an antisune on the d face (if someone could mirror this in the e-slice for me it would be great as well)
3) an alg that does an antisune on the u face and an antisune on the d-face

NOTE: could all these algs please preserve the e-slice as well

Thanks.

(These are for a method I'm working on that doesn't seem to have the required algs anywhere)
Have you tried using cube explorer? It's a very useful bit of software to be able to use; try using that to generate some of your own algs and then find ones you like.
 
CFOP best OLL's

Hi all.

I'm kinda new to cubing/ speedcubing. My current record is 36:55 on a 3x3x3, but my average is about 50 to 60 seconds. As the title indicates, i'm using the CFOP method. So far i've been learning my algs from Bob Burtons http://cubewhiz.com/, which i think is a great site for learning your algs since it contains both the algs (of course :P) but also a recognition section, so that you can practice without "accidentally" looking at the alg.

Now to my question: which OLL algs do you use and why? I don't think that the OLL algs on cubewhiz.com are the most optimal for speedcubing.

I'm looking forward to hear from you guys :)

//Spanggaard//
 
Hi all.

I'm kinda new to cubing/ speedcubing. My current record is 36:55 on a 3x3x3, but my average is about 50 to 60 seconds. As the title indicates, i'm using the CFOP method. So far i've been learning my algs from Bob Burtons http://cubewhiz.com/, which i think is a great site for learning your algs since it contains both the algs (of course :P) but also a recognition section, so that you can practice without "accidentally" looking at the alg.

Now to my question: which OLL algs do you use and why? I don't think that the OLL algs on cubewhiz.com are the most optimal for speedcubing.

I'm looking forward to hear from you guys :)

//Spanggaard//
I know you joined in January, but you haven't posted until now, so welcome to the forums!

If you know recognition then algdb.net is the best website for finding algs. People can vote on which ones they use so you can easily see not only which ones are best, and there are also a range of options in case you don't like the normal ones.
 
I'm not sure if this thread works this way, but can somebody link me to somewhere that gives the optimal algorithms for specifically the two edges permuted ZBLL cases? I want some of them for fewest moves.
 
Hi all.

I'm kinda new to cubing/ speedcubing. My current record is 36:55 on a 3x3x3, but my average is about 50 to 60 seconds. As the title indicates, i'm using the CFOP method. So far i've been learning my algs from Bob Burtons http://cubewhiz.com/, which i think is a great site for learning your algs since it contains both the algs (of course :P) but also a recognition section, so that you can practice without "accidentally" looking at the alg.

Now to my question: which OLL algs do you use and why? I don't think that the OLL algs on cubewhiz.com are the most optimal for speedcubing.

I'm looking forward to hear from you guys :)

//Spanggaard//

I love Bob's PLLs, but was never a fan of his OLL page. Couldn't even really tell you why. For OLL, I found learning from badmephisto easier, because he sorts them by similarity of algorithm, rather than similarity of cases. And his notation is a lot easier to absorb. Not all of his algs are the best, so for the ones you just hate, check out Algdb.net, like TDM said.

http://www.badmephisto.com/oll.php

And it's worth noting, neither of these guys are listing the "most optimal" algorithms. That would suggest algs with the lowest move count. Instead they're listing algs that are better for speedcubing, and good for finger tricks. Optimal algs are quite often terrible for memorization and execution. Sometimes a 15 move algorithm can be executed much faster than an 11 move one, simply because it's more finger-trick-able.
 
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