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adj-adj, since you have an adjacent swap on both layers(adj swap is recognized by having a bar). Bring the bars to the front and do: R2 U' B2 U2' R2' U' R2

adj-adj, since you have an adjacent swap on both layers(adj swap is recognized by having a bar). Bring the bars to the front and do: R2 U' B2 U2' R2' U' R2

PBL cases can be recognized by knowing if it's an adj swap or a diag swap on each layer. Diag swaps have a bar, adj swaps don't. Then you just have to recognize which combination you have(i.e, adj adj like you did)

So I have learned full beginner OLL on jperm.net and I used all of the algorithms there except for a few. I need help with an alg because I can't find a good one. The case for beginner OLL is that the entire side is solved except for 2 of the corners, which make headlights. I think it is called the Superman. The one I use is terrible, but it was the easiest. It is (R U R' U')3 (R' F R F')3 The ones I have been finding have D moves in them, so I am not the biggest fan of them. Could anybody tell me an alg for my OLL case, preferably a 2 gen or 3 gen without many awkward moves.

View attachment 12198 anyone have a good alg for this from the back. as in you're inserting this into the back slot. i hate having to do a y2 to get the oll skip every time i get this case. there is the case to be made for beginning the insert and cancelling into the L case but it has a rotation too so i would greatly appreciate it if someone knows of a better alg here.

Wait I'm confused, do you do parity at the end after corners and edges, at the beginning before corners and edges, or in the middle before edges and after corners.

Wait I'm confused, do you do parity at the end after corners and edges, at the beginning before corners and edges, or in the middle before edges and after corners.

Right, OK what I do for M2/OP is D' L2 D M2 D' L2 D and that swaps UB and UL edges while correcting the M layer. Then at the end you do Ra
perm (the RUD one0 with a U' at the end for AUF and bada bing bada boom parity.

I keep getting a LL case where 2 edge pieces are flipped in their spot. As if someone took the solved cube and twisted the RY and GY edge pieces and twisted them around. Os there an alg so solve this? This is on a 3x3 and it hasn't even been taken apart before.

R' F R U' M' U2 M U' S R' F' R S' solves it directly. You can also use whatever method you'd normally use to solve the cube. Like F U R U' R' F' or f R U R' U' f' to orient edges, then continue.