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i mean you can orient edges in CELS using not M moves.
Something like other moves but with some M moves to orient the edges as well.
 
here it is! Megaminx/tripod LsLL method,
sorry about my bad explanation
here are steps
Orient edges during/before last slot
Solve tripod on top while/before solving last pair
use commutators to solve rest of pieces
the method is actually much better for the second step than i showed in the vid, i was just anxious.
This idea has been around for a fair while (I even posted a couple variations on the method back in 2016/17 that I called megatripod and minitripod though the basic idea far predates them most likely). I actually still implement a minor variation of minitripod in my mega solves because I've never been a fan of large algsets. FWIW, I think the method is probably better than the "standard" 4lll and actually offers more "bang for the buck" compared to 2lll as well. However, in terms of raw speed 2lll is likely faster. When adding the fact that someone who invests the time to get really really good at mega likely wouldn't blink an eye at such a monstrous alg set, I don't think we're going to be seeing any sort of tripod on megaminx implemented any time soon.
 
This idea has been around for a fair while (I even posted a couple variations on the method back in 2016/17 that I called megatripod and minitripod though the basic idea far predates them most likely). I actually still implement a minor variation of minitripod in my mega solves because I've never been a fan of large algsets. FWIW, I think the method is probably better than the "standard" 4lll and actually offers more "bang for the buck" compared to 2lll as well. However, in terms of raw speed 2lll is likely faster. When adding the fact that someone who invests the time to get really really good at mega likely wouldn't blink an eye at such a monstrous alg set, I don't think we're going to be seeing any sort of tripod on megaminx implemented any time soon.

how does it compare to 3lll?
 
i have a problem why does cube explorer make cases that are already solved cubes when i generate new algs?
Its annoying
I have an iMac. Could you put a picture/video of what you are doing, so I could see what went wrong? I am a programmer, so even though I do not have the program itself, I may be able to find out what went wrong. Also, could you post a step by step of the bug you produced? Thanks!
 
I have an iMac. Could you put a picture/video of what you are doing, so I could see what went wrong? I am a programmer, so even though I do not have the program itself, I may be able to find out what went wrong. Also, could you post a step by step of the bug you produced? Thanks!
thank i will later

new method:
who knew f2l needed to be right? (WHF2LNTBR method)
first do normal cross as always
for f2l you can make pairs but you don't have to put them in the right order
WIN_20201020_11_37_57_Pro.jpg
then do EO casually and then fix the f2l pairs in a way so it also solves all oll.
but thats for 2 look oll so you can do the advanced version where you solve full oll then fix the pairs which also solves pll.
its dumb but amazingly if you take out the pairs and put them in the right place the top cross still holds in place only the corners change
 
well, yeah. that the purpose of eo.
so is it a good method or not?
f2l will be way easier and faster but when solving oll and doing pll by taking the pairs out and inserting them.
A case for this would be like this:
Screenshot 2020-10-20 120244.jpg
the generator for this case is L2 F2 L' R2 F L' R' U R F R2 U R U2 R' U
it solves the oll and pll as well as orienting the pairs.
 
so is it a good method or not?
f2l will be way easier and faster but when solving oll and doing pll by taking the pairs out and inserting them.
A case for this would be like this:
View attachment 13910
the generator for this case is L2 F2 L' R2 F L' R' U R F R2 U R U2 R' U
it solves the oll and pll as well as orienting the pairs.

honestly, no.

this is basically putting everything in, and then taking them out while doing something different

literally doing 8 f2l pairs to solve instead of 4 pairs, oll and pll.
 
best method i can create:
cross
do f2l in a way so it orients other corner edge pairs, i need a name for this tho, minus one edge pair since im doing MVLS
then do MVLS
done three steps

Edit: I found out the MVLS idea has already been proposed its called MGLS
soo my idea is not original big oof
 
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thank i will later

new method:
who knew f2l needed to be right? (WHF2LNTBR method)
first do normal cross as always
for f2l you can make pairs but you don't have to put them in the right order
View attachment 13909
then do EO casually and then fix the f2l pairs in a way so it also solves all oll.
but thats for 2 look oll so you can do the advanced version where you solve full oll then fix the pairs which also solves pll.
its dumb but amazingly if you take out the pairs and put them in the right place the top cross still holds in place only the corners change

Check out PEG on the wiki.
 
i have another question
you know the method i proposed in f2l, the one where if i insert a f2l pair in a certain way to pair up another f2l pair
is there a way to generate algs for this?
 
also new idea:
do cross but its oriented so it looks like either a z or h perm
might make cross easier and faster if some of the edges are already oriented to be like that.
next we do f2l but we insert them accordingly with the centers, not accordingly with the edges. After f2l is done it would look something like this:WIN_20201020_14_08_56_Pro.jpg
the cross looks like an h perm and and all we have left is the top layer. Note: Im only using h perm cases for z perm its the same except for a dif alg for solving the z perm at the end.

For top layer we use a alg that orients the edges and corners, while also matching the edge colors with the f2l, like this.
Now it should look like this:
WIN_20201020_14_13_27_Pro.jpg
after that you just orient the edges with M and U and we solve the cube.

I would only use this type of method when the cross kinda looks like a h perm or z perm or is close to looking like one.
If it isn't just use normal cfop or any other method.

Example Solve:
 
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