Nir1213
Veteran
i mean you can orient edges in CELS using not M moves.
Something like other moves but with some M moves to orient the edges as well.
Something like other moves but with some M moves to orient the edges as well.
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This idea has been around for a fair while (I even posted a couple variations on the method back in 2016/17 that I called megatripod and minitripod though the basic idea far predates them most likely). I actually still implement a minor variation of minitripod in my mega solves because I've never been a fan of large algsets. FWIW, I think the method is probably better than the "standard" 4lll and actually offers more "bang for the buck" compared to 2lll as well. However, in terms of raw speed 2lll is likely faster. When adding the fact that someone who invests the time to get really really good at mega likely wouldn't blink an eye at such a monstrous alg set, I don't think we're going to be seeing any sort of tripod on megaminx implemented any time soon.here it is! Megaminx/tripod LsLL method,
sorry about my bad explanation
here are steps
Orient edges during/before last slot
Solve tripod on top while/before solving last pair
use commutators to solve rest of pieces
the method is actually much better for the second step than i showed in the vid, i was just anxious.
This idea has been around for a fair while (I even posted a couple variations on the method back in 2016/17 that I called megatripod and minitripod though the basic idea far predates them most likely). I actually still implement a minor variation of minitripod in my mega solves because I've never been a fan of large algsets. FWIW, I think the method is probably better than the "standard" 4lll and actually offers more "bang for the buck" compared to 2lll as well. However, in terms of raw speed 2lll is likely faster. When adding the fact that someone who invests the time to get really really good at mega likely wouldn't blink an eye at such a monstrous alg set, I don't think we're going to be seeing any sort of tripod on megaminx implemented any time soon.
I have an iMac. Could you put a picture/video of what you are doing, so I could see what went wrong? I am a programmer, so even though I do not have the program itself, I may be able to find out what went wrong. Also, could you post a step by step of the bug you produced? Thanks!i have a problem why does cube explorer make cases that are already solved cubes when i generate new algs?
Its annoying
thank i will laterI have an iMac. Could you put a picture/video of what you are doing, so I could see what went wrong? I am a programmer, so even though I do not have the program itself, I may be able to find out what went wrong. Also, could you post a step by step of the bug you produced? Thanks!
its dumb but amazingly if you take out the pairs and put them in the right place the top cross still holds in place only the corners change
so is it a good method or not?well, yeah. that the purpose of eo.
so is it a good method or not?
f2l will be way easier and faster but when solving oll and doing pll by taking the pairs out and inserting them.
A case for this would be like this:
View attachment 13910
the generator for this case is L2 F2 L' R2 F L' R' U R F R2 U R U2 R' U
it solves the oll and pll as well as orienting the pairs.
thank i will later
new method:
who knew f2l needed to be right? (WHF2LNTBR method)
first do normal cross as always
for f2l you can make pairs but you don't have to put them in the right order
View attachment 13909
then do EO casually and then fix the f2l pairs in a way so it also solves all oll.
but thats for 2 look oll so you can do the advanced version where you solve full oll then fix the pairs which also solves pll.
its dumb but amazingly if you take out the pairs and put them in the right place the top cross still holds in place only the corners change
so this has been thought before but not used widely?Check out PEG on the wiki.
so this has been thought before but not used widely?


also sorry for double postingMulti slotting? Yes, cube explorer.
also @LNBFilms i created the video explaining the problem.
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