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Pretty slow method but ima mention it here anyway

Octagonal Francisco

Solve a 1x1x3 Bar Relative to the centers (Octagon).
Put bar in BD and solve E layer with Keyhole. Since there is more freedom, there is more options to solve E layer.
Insert 1 corner on the bottom.
Do CLS or CSO to solve last corner pair thingy while JUST orienting the corners.
EO.
Solve the remaining bottom edges.
PLL

I got here before ColorfulPockets lol.
this is just way worse fransisco which is already bad
 
i told you it was slow
why did you post a bad useless method than

i also have an idea why don't you do zbll while your doing vhls. I mean vhls and zbll are apart, but why not make them into a long alg to just 1LLL the last layer earlier?
i mean for example a vhls/zbll case:

View attachment 13641
sorry for the low quality
but if you think about it its a vhls/zbll case because you insert the f2l pair while solving the cross, but also the corners!
vhls and zbll are supposed to be together already but if you do them simultaneously it will skip the pause and recog later on
but this set would probably have 50000 algs so just use the ones that are useful
that image quality lol
 
i also have an idea why don't you do zbll while your doing vhls. I mean vhls and zbll are apart, but why not make them into a long alg to just 1LLL the last layer earlier?
i mean for example a vhls/zbll case:

View attachment 13641
sorry for the low quality
but if you think about it its a vhls/zbll case because you insert the f2l pair while solving the cross, but also the corners!
vhls and zbll are supposed to be together already but if you do them simultaneously it will skip the pause and recog later on
but this set would probably have 50000 algs so just use the ones that are useful
Let's work out how many algs this will be for fun. :)
This would be easier to work out with VLS+PLL: 216 for VLS and for each case there are 72 permutations, so an upper bound would be 15552. That's 5 times greater than 1LLL (for reference). So not viable, but hey.
 
Let's work out how many algs this will be for fun. :)
This would be easier to work out with VLS+PLL: 216 for VLS and for each case there are 72 permutations, so an upper bound would be 15552. That's 5 times greater than 1LLL (for reference). So not viable, but hey.

what about the magic wondeful corner permutation? I need to know if it's a decent idea
 
Let's work out how many algs this will be for fun. :)
This would be easier to work out with VLS+PLL: 216 for VLS and for each case there are 72 permutations, so an upper bound would be 15552. That's 5 times greater than 1LLL (for reference). So not viable, but hey.
well some of the algs are worth learning
also i have another idea
VHLS only talks about one f2l pair but what about two?WIN_20201018_19_20_18_Pro.jpg
as you see there are two f2l pairs and if insert both of them starting from the one at the back i will be able to make a cross.
Just like vhls but there are 2 f2l pairs and all the algs with this one will be around a million.
just dont any of these algs lol

also does anyone still have an alg maker program to make algs
i mean some of the algs can be used to get better results
the MVLL method idea is pretty good if you think about it
we can use some algs that are useful.
 
new method i propose:
Do cross and f2l minus 1 edge
when you are finished with f2l you insert the edge that was left behind, but in a way so it solves OLL while also inserting the edge back into place. Something like VHLS, but its with a cross piece. I will call this method of kinda-like VHLS, CELS. (Cross-Edge Last Slot)
after that you solve pll and stuff
you can make CELS even like zbll for example: Screenshot 2020-10-19 200553.jpg
if you look at the solver and use the alg and you have the exact case you can solve the whole cube.
The CELS method has billions of algorithms though, so i will only make one part of it.
 
Last edited:
new method i propose:
Do cross and f2l minus 1 edge
when you are finished with f2l you insert the edge that was left behind, but in a way so it solves OLL while also inserting the edge back into place. Something like VHLS, but its with a cross piece. I will call this method of kinda-like VHLS, CELS. (Cross-Edge Last Slot)
after that you solve pll and stuff
you can make CELS even like zbll for example: View attachment 13905
if you look at the solver and use the alg and you have the exact case you can solve the whole cube.
The CELS method has billions of algorithms though, so i will only make one part of it.
??
Bro you can't just solve oll with MU moves
 
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