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So I’m not sure if this has already been invented, but it’s kind of a combo of YruRU and Petrus.

These are the steps:
-1x1x3 (on the bottom left)
-Solve FL and BL edges using RUru
-Solve DF and DB edges using RUr
-EO
-F2L
-Last layer (ZBLL is obviously optimal, but you can do OCLL > PLL, etc.)

Once again, I’m not sure if this already exists, but I’d love feedback!
 
So I’m not sure if this has already been invented, but it’s kind of a combo of YruRU and Petrus.

These are the steps:
-1x1x3 (on the bottom left)
-Solve FL and BL edges using RUru
-Solve DF and DB edges using RUr
-EO
-F2L
-Last layer (ZBLL is obviously optimal, but you can do OCLL > PLL, etc.)

Once again, I’m not sure if this already exists, but I’d love feedback!
It's actually just Petrus but a different way of doing 2x2x3.
 
So I’m not sure if this has already been invented, but it’s kind of a combo of YruRU and Petrus.

These are the steps:
-1x1x3 (on the bottom left)
-Solve FL and BL edges using RUru
-Solve DF and DB edges using RUr
-EO
-F2L
-Last layer (ZBLL is obviously optimal, but you can do OCLL > PLL, etc.)

Once again, I’m not sure if this already exists, but I’d love feedback!
This seems like the exact same as LEOR unless I am misunderstanding your method.
 
So I’m not sure if this has already been invented, but it’s kind of a combo of YruRU and Petrus.

These are the steps:
-1x1x3 (on the bottom left)
-Solve FL and BL edges using RUru
-Solve DF and DB edges using RUr
-EO
-F2L
-Last layer (ZBLL is obviously optimal, but you can do OCLL > PLL, etc.)

Once again, I’m not sure if this already exists, but I’d love feedback!
This seems like the exact same as LEOR unless I am misunderstanding your method.
This is Leor but with First Block split into two steps, and EOStripe split into two steps—in other words, just a worse Leor :/
 
Random cross or rc

Rcf2l or random corners f2l

Then do last layer

The permute first layer

If u get parity do m2 u2 m2
And if u do oll pll last layer u can make it better by doing ollcp then epll

I call this method RRLF
 
Last edited:
So key parts are

first layer oriented but not permuted

Do e layer

Then do last layer

The permute first layer

You might get parity the only why to check that u got parity before u get it is look at the bottom pll and think is that a possible pll if its not then do m2 u2 m2

now can do last layer however u want and do first layer as random as u want and u can do first layer and e layer together when solving it by doing random corners f2l
@Aerma already told you that this is just a worse LBL.
There moved it to the new method thread
The mods will move it, you don't have to.
 
Random cross or rc

Rcf2l or random corners f2l

Then do last layer

The permute first layer

If u get parity do m2 u2 m2
And if u do oll pll last layer u can make it better by doing ollcp then epll

I call this method RRLF
This is just a worse ZZ-Bridge which itself is already really bad, and in here you take out EO, not that different from ZZ-Bridge.
 
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