TheSlykrCubr
Veteran
I'll see how the algs come along, and get back to ya.
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It's actually just Petrus but a different way of doing 2x2x3.So I’m not sure if this has already been invented, but it’s kind of a combo of YruRU and Petrus.
These are the steps:
-1x1x3 (on the bottom left)
-Solve FL and BL edges using RUru
-Solve DF and DB edges using RUr
-EO
-F2L
-Last layer (ZBLL is obviously optimal, but you can do OCLL > PLL, etc.)
Once again, I’m not sure if this already exists, but I’d love feedback!
This seems like the exact same as LEOR unless I am misunderstanding your method.So I’m not sure if this has already been invented, but it’s kind of a combo of YruRU and Petrus.
These are the steps:
-1x1x3 (on the bottom left)
-Solve FL and BL edges using RUru
-Solve DF and DB edges using RUr
-EO
-F2L
-Last layer (ZBLL is obviously optimal, but you can do OCLL > PLL, etc.)
Once again, I’m not sure if this already exists, but I’d love feedback!
So I’m not sure if this has already been invented, but it’s kind of a combo of YruRU and Petrus.
These are the steps:
-1x1x3 (on the bottom left)
-Solve FL and BL edges using RUru
-Solve DF and DB edges using RUr
-EO
-F2L
-Last layer (ZBLL is obviously optimal, but you can do OCLL > PLL, etc.)
Once again, I’m not sure if this already exists, but I’d love feedback!
This is Leor but with First Block split into two steps, and EOStripe split into two steps—in other words, just a worse Leor :/This seems like the exact same as LEOR unless I am misunderstanding your method.
has anyone made a non-blindfold method that uses commutators?
Yeah but 3 style takes like 90-100 moves on average so it isn't very good for speedsolving. even though very high TPS is achievable.I feel like that would be viable, since the best blind solvers take less than 15 seconds before they start solving
I feel like that would be viable, since the best blind solvers take less than 15 seconds before they start solving
All of the top BLDers are around 7-9 seconds for Memo. Jack Cai has a video where he uses does BLD during 3x3 and gets a 10 Ao5
how long was his memo
@Aerma already told you that this is just a worse LBL.So key parts are
first layer oriented but not permuted
Do e layer
Then do last layer
The permute first layer
You might get parity the only why to check that u got parity before u get it is look at the bottom pll and think is that a possible pll if its not then do m2 u2 m2
now can do last layer however u want and do first layer as random as u want and u can do first layer and e layer together when solving it by doing random corners f2l
The mods will move it, you don't have to.There moved it to the new method thread
It's literally the exact same, except you're doing F2L instead of 1st layer corners > edges.Changed the method
I changed it to random cross then random corners f2l and I gave a tip
last layer different.It's literally the exact same, except you're doing
This is just a worse ZZ-Bridge which itself is already really bad, and in here you take out EO, not that different from ZZ-Bridge.Random cross or rc
Rcf2l or random corners f2l
Then do last layer
The permute first layer
If u get parity do m2 u2 m2
And if u do oll pll last layer u can make it better by doing ollcp then epll
I call this method RRLF