The Pocket Cuber
Regular
Well, I made a post in your other thread though that appears to have been deleted so I'll rephrase here:
1) pretty standard and not too bad; only issue could be making the next few steps more inefficient
2) Are you *sure* about those movecounts? PCMS has the same movecount for F4P and that doesn't have EO in it (which usually makes it more inefficient) I think a more likely movecount would be about 24-26.
3) again pretty standard not much to comment on (though it may be worth looking at algs which don't preserve the M or S slices as well)
4) Again, are you sure about that movecount? I have dabbled a fair amount in L8E because of SSC phase 2 and I always find the movecount will be higher than that (more like 8 or so). YOU may also want to consider pseudoblocks (like UFUB in Roux) to get your projected movecount.
5) again pretty standard not much to comment on.
Another couple of points I would bring up is that this has significantly harder lookahead compared to most methods (especially CFOP) as well as a worse movegroup. This is because you don't really restrict the cube very quickly by building blocks/ filling in slices/layers.
Overall, I would say the method has some potenting though it definitely does have some issues which would need to be rectified before I would consider it "better than CFOP" (though it's worth noting I don't think that CFOP is the best current method we have anyway).
You might also find a few of the links I'm my sig reasonably useful/interesing to you.
Anyway, I hope to see more methods/improvements from you soon!![]()
Thanks, I'll do some improvements and get back to this tomorrow
