2180161
Veteran
I have a new method/ idea. It is mainly an adaption of Waterman to Roux, seeing as it is a Corners-First Method
First solve your a line, as in ZZ, however, EO doesn't matter. Then solve your corners, using whatever method you like, whether it be Ortega, Guimond, Or CxLL. Just make sure that your line isnt destroyed.
Then cycle three edges, to solve your F2B. (you will have to cycle multiple times)
Now, your CMLL is already done.
Now the last step is LSE.
What do you think? I realize move count is high, but it could be used for speedsolving, and seeing as I average about 23 seconds, and I got a 19 second time, so I think it could be good.
First solve your a line, as in ZZ, however, EO doesn't matter. Then solve your corners, using whatever method you like, whether it be Ortega, Guimond, Or CxLL. Just make sure that your line isnt destroyed.
Then cycle three edges, to solve your F2B. (you will have to cycle multiple times)
Now, your CMLL is already done.
Now the last step is LSE.
What do you think? I realize move count is high, but it could be used for speedsolving, and seeing as I average about 23 seconds, and I got a 19 second time, so I think it could be good.
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