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Its not PCMS its a variant I guess. You solve columns, yes, but then you use M, M' and U and U' moves to solve your cross. this then leaves you with an easy OLL and a 1/4 chance of an OLL skip (I think). PCMS is columns, then coll, then Last 5 Edges. This is similar, but not the same.

Nope, 1/8 chance.

I suspect every cuber who mixes and matches methods will have considered this approach at some time. It can be considered an intermediate level columns first method but it can't be considered innovative. Similar methods are listed on the Wiki:

https://www.speedsolving.com/wiki/index.php/Columns_first
 
LPCO / CmLL / Keyhole EO

Hello everybody,
I want to share with you a, not completely, new method (since a french guy, Titiaucube, came up with it around May, and psi already put parts of it in the rubik's cube methods and states map).

So what is it about ?

At first you have to build an F2L minus the front cross edge and one edge-corner pair next to it (he proposed to do 3/4 cross, and then 3 of the F2L pairs, but you could also do with Roux leaving one pair and inserting the BD egde, or, what i personally prefer is a 2x2x3 block extended by a pair).

When you have that you will insert the last pair while orienting corners (LPCO, basically it's WV but you don't care about the last 5 egdes).


The pictures are taken from Cubewhiz.

Therefore you have an F2L-1E, so you want to orient all of those 5 edges as well as finishing the F2L : that's keyhole EO


Finally you only have a PLL left.

Obviously you can do different variations of the method :
I tought about doing the 2x2x3, followed by F2L-1E (which shouldn't take any cuberotations since you're allowed to do the r move forth and back).
And afterwards do what would coincide with CMLL but has that DB edge which shouldn't be moved :


I took the model of Kungfoomanchu's 2x2x2 CLL here.

Like this you can finish the cube with M and U moves since you only get EPLL cases
(all keyhole EOs can be done using that, I've just shortened some of them with optimal algs).

I hope everything is clear in my message and you find it a cool way to solve the cube. :cool:
Happy Cubing,
Reto
 
My brother and I have had an idea for a skewb method.
The method goes:
1: solve a side with mismatched corners
2: solve the top centre along with the corners like sarahs intermediate
3: solve the rest of the cube using an algorithm. There are three cases.

The method would pair up with Sarah's intermediate or advanced. Similarly to ortega and LBL/ CLL.
There are three cases, one of which we have an alg for (Not the best alg) and if anyone could generate some, we would be very grateful.
The three cases look like a swap of 2 centers (the one we have an alg for), a z perm and a skip.
We don't really have a name for it yet, any suggestions?
hssandwich

Edit : there are actually 4 cases. One which looks like a 2 swap but different. Uh oh.
 
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My brother and I have had an idea for a skewb method.
The method goes:
1: solve a side with mismatched corners
2: solve the top centre along with the corners like sarahs intermediate
3: solve the rest of the cube using an algorithm. There are three cases.

The method would pair up with Sarah's intermediate or advanced. Similarly to ortega and LBL/ CLL.
There are three cases, one of which we have an alg for (Not the best alg) and if anyone could generate some, we would be very grateful.
The three cases look like a swap of 2 centers (the one we have an alg for), a z perm and a skip.
We don't really have a name for it yet, any suggestions?
hssandwich
Interesting idea - I don't know about being fast with Skewb, but maybe this could be used as an alternative for when you can't find a good layer, rather than using it as a completely different method.
(also the 'skip' isn't really a skip :p It's more like an H perm)
 
Sorry if this was said before but I have slightly changed my CFOP wth solving 2x2 block first then expanding to x-cross doing remaining 3 f2l pairs and then Last layer. Sometimes it is good for some cases and if you are new to CFOP which I am not it could be good to just try out. If you are single cross solver you have 4 choices for doing 2x2 block If you are 2 colour cross solver you have 8 choices to start 2x2 block and if you are colour neutral you have 24 choices to start 2x2 block which makes it more better than just doing cross if you can not see first f2l pair but again you do not need to use this in every CFOP solve if the case is not good :)
 
My brother and I have had an idea for a skewb method.
The method goes:
1: solve a side with mismatched corners
2: solve the top centre along with the corners like sarahs intermediate
3: solve the rest of the cube using an algorithm. There are three cases.

The method would pair up with Sarah's intermediate or advanced. Similarly to ortega and LBL/ CLL.
There are three cases, one of which we have an alg for (Not the best alg) and if anyone could generate some, we would be very grateful.
The three cases look like a swap of 2 centers (the one we have an alg for), a z perm and a skip.
We don't really have a name for it yet, any suggestions?
hssandwich

Edit : there are actually 4 cases. One which looks like a 2 swap but different. Uh oh.

Isn't that just Kir-meep with the top center being solved during CLL/EG instead of during L5C?
 
I'm not sure if you mean :
1. - Solve one side.
- Solve the opposite side and all the corners.
- L3C / L4C
2. - Solve one side.
- Solve the opposite side.
- Do the rest in 1 algorithm.

I solve the skewb with sara's intermediate and the 1. just above,
so if it's that what you're talking about I can give the algs I use (I've posted them on the german forum a while ago),
if it's the 2 I can't help a lot since I only know 2 (inefficient) 11 moves long algorithms.
 
Is this a new method? it is for 2x2.
1. solve a face using opposite colors, Like a face that is 3/4 red and 1/4 orange, or 1/2 orange 1/2 red, etc.
2. using about 3 algs, solve both your faces
3.PBL
 
Is this a new method? it is for 2x2.
1. solve a face using opposite colors, Like a face that is 3/4 red and 1/4 orange, or 1/2 orange 1/2 red, etc.
2. using about 3 algs, solve both your faces
3.PBL

I'm assuming that you mean to include an OLL step, otherwise you're going to need a lot more than 3 algs for step 2

I use this sometimes. It's like a slower version of Guimond, but sometimes you will find cases where it's faster. Not really new, but useful sometimes. And of course, methods like EG, CLL and TCLL are far superior to Guimond and this method.
 
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I'm assuming that you mean to include an OLL step, otherwise you're going to need a lot more than 3 algs for step 2

I use this sometimes. It's like a slower version of Guimond, but sometimes you will find cases where it's faster. Not really new, but useful sometimes.
yeah here's a revision
1. Solve a face using opposite colors
2. Oll
3. Solve both faces using bout 3 algs
4.PBL
 
4x4 Solving Idea

Let me start this off by saying I really do not like Reduction to a 3x3. That is what started this thought. I decided to think of a newer, maybe even faster way to solve even layered puzzles. So here came the simple thought of "Why reduce to a 3x3?" The fastest way I could think of was to reduce to a 2x2. So I thought about it further and realized it could be reduced to a cuboid all the same. However I like the 2x2 idea the most. I am having difficulties finding a quick way to reduce to a 2x2. Any suggestions? Thanks for the help.
 
I can reduce the first 6 in 45 secs, but it takes ages for the last two. Do you know of a website or tutorial for this?
 
Got two new methods I thought of. Please tell me how similar they are to existing ones (obviously A has similarities to Roux).

Method A.
1. Build 4 F2L pairs around a center.
2. Pretty much CMLL but you can move the S layer too.
3. L8E or solve first layer edges then ELL.

Method B.
1. Will write about it later, pretty much a beginner's method using almost nothing but R U R' U'. And it's not the Sexy Method.
 
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