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Yeah, I think people usually like videos more. Are you sure you can't just find some secluded area and do it, JT?
 
What are the generally accepted thoughts on ZZ-Profane Koala?
The general idea being to come up with a decent recognition method by pushing the F2L corners to specific locations and recognizing patterns from there.
It's interesting because it can be extended (recognition can be developed for F2L corners in different locations), possibly to the point where you could quickly identify CP after finishing first block
 
The general idea being to come up with a decent recognition method by pushing the F2L corners to specific locations and recognizing patterns from there.
It's interesting because it can be extended (recognition can be developed for F2L corners in different locations), possibly to the point where you could quickly identify CP after finishing first block
Both Shiv3r and I tried working on figuring out a way to improve CP Recognition.
It doesn't look like there is any way to figure it out using COLL-Type Recognition, as there are too many Corner Orientation Cases.
 
CP recognition and ZZ-d in general just feels so irritatingly close to being viable.
if only there were just some obscure, but simple-to-use pattern...

What was the method you two were workign on?
 
What are the generally accepted thoughts on ZZ-Profane Koala?
The general idea being to come up with a decent recognition method by pushing the F2L corners to specific locations and recognizing patterns from there.
It's interesting because it can be extended (recognition can be developed for F2L corners in different locations), possibly to the point where you could quickly identify CP after finishing first block
I don't think it's good as normal zz-d since it has you do a whole block first.
 
CP recognition and ZZ-d in general just feels so irritatingly close to being viable.
if only there were just some obscure, but simple-to-use pattern...

What was the method you two were workign on?
It wasn't really a method.
We were just trying to come up with ideas that could improve CP Recognition, if we tried implementing it in a future method.
 
I used to use a variant of ZZ-D for OH.

CPLS is easy to recognize.

With ZZ, get F2L-1, then

1. Form the pair
2. Hover the pair over FR empty slot.
3. Pretend the corner in the DFR position is in the top.
4. Look at the swap with this corner as a reference.

From there, it's pretty obvious which direction the corners go.
There are only 7 scenarios: front swap, back swap, left swap, right swap, left diagonal swap, right diagonal swap, and no swap.

Only 7 short algs, one of which is trivial (U R U' R') LOL
2-gen ezpz

But it's only worth it if you know 2GLL.
But for me, it wasn't really worth it because it's one more look than just herpderping the ZBLL.
 
New Method Time!

I'm really good at making dumb methods.

I don't have a name for this method yet, so just wait.

The concept of this method is to turn it into a 3x3x2. Or something like that. I can't remember why I did this. It is based on the Thistlewaite Algorithm. Or something like that.

It has x steps.
1. EO
2. Insert all E layer edges.
3. Orient all corners.
4. Solve like a 3x3x2.
a) You could do the standard 3x3x2 method
b) Or solve the first layer via block building or cross and then corners. And then PLL.

This can definitely be improved. Step 1 and 2 can be combined. And Step 4 is very flexible.

This is just a concept. I may go back and upgrade this. Tell me if I made a good method or a total dud.

p.s. can someone in detail explain SSC? The wiki is hard to understand.
 
New Method Time!

I'm really good at making dumb methods.

I don't have a name for this method yet, so just wait.

The concept of this method is to turn it into a 3x3x2. Or something like that. I can't remember why I did this. It is based on the Thistlewaite Algorithm. Or something like that.
Isn't this exactly what the first steps of the human thistlethwaite are?

p.s. can someone in detail explain SSC? The wiki is hard to understand.

Does this help?
 
Hey.

So Im a Roux solver, and sometimes I end up with getting a realllly easy 2x2x2 block during inspection. SO instead of solving F2B, I do a little variant instead:

I.2x2x2 in BDL
II.find pairs and finish F2B in some order
III.CMLL
IV.L5E

I end up getting around the same times as my roux solves.
This may be just because I really only use it when I can clearly see a 2x2x2 block in only a few moves, I dont know.
how does it sound?
 
The only problem I see with doing this is that the M-Slice won't be as free to be used as usual during the Second Block. Some CMLL algorithms may not work with preserving one of the Edges.
 
A few people asked me to post example solves and reconstructions with my new LMCF method, so I did that, this video has two example solves with reconstructions (a 10.60 second 38 move solve and a 14.96 second 48 move solve):

I'm not that experienced and turn very slowly (3 to 3.7 tps), but since this method often results in sub-40 move solutions, that's the only way I can even approach 10 seconds at the moment. My PB is 9.90 (not on video) and I have had several solves of 32-34 moves, though the average is 45.

The general procedure of the method is:
- 1 look the corners using full EG (126 algorithms)
- Solve 3 E2L pairs (edges of opposite sides) (60 algorithms)
- Solve 1 edge (if necessary; at least one edge is solved in 1/3rd of cases already)
- Orient last 5 edges (40 algorithms if you avoid rotations)
- Permute last 5 edges (3 algorithms)

The reconstructions are:
10.60 solve:
WCA scramble generated by Cube Explorer
R2 U' L2 F2 L2 U2 F2 D' L2 B' U2 L U L D B2 R' D

z x' R U' R' M2 // Build blue face, solve blue center
y // rotate
U' B U' r2 F2 U' F //EG1 Anti-Sune, diagonal antimatch case
z // rotate
B U M' U' B' // solve 1st E2L pair (one blue edge, one green edge)
R2 x L' // set up second E2L pair
U' M U // solve 2nd E2L pair (one blue edge, one green edge)
x2 // rotate
M U M' U' // solve final E2L edge piece
M2 // move M-slice to check midge orientations
M' U M' U M' U M' U // orient last 5 edges
U2 M2 U2 M' // permute last 4 edges
38 moves STM, 6 rotations

Second solve (14.96):
WCA scramble:
F D2 F2 U2 L' B D R' D F' R B2 U B' F' R' B' U'
x2
R' u U R U' z' U2 // Build blue face & center
F R U' R' F R U2 R' U F' // EG1 Pi (left diag case)
z' x
M U M' U' // 1st E2L pair
x
M2 y U M U M' U2 // 2nd E2L pair
x z
M R // Set up 3rd E2L pair
y
M' U2 M d M' U // 3rd E2L pair
y2
M' R' // Set up L5E
U' M U' M' U M' U // Orient last 5 edges
U2 M2 U2 M2 // Permute last 5 edges
48 moves STM

The second solve has way too many rotations, it isn't a very good example, but anyway this will do for now.


Eric Fattah
Vancouver, BC
hey effatah can you send me some algorithms for the E2L, please? this method looks fun :)
 
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