JTWong71
Veteran
We could always make a Written Tutorial, although that usually does not turn out well.I could but I don't have a decent camera rig,(digital point-and shoot sitting on the box it came in)
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We could always make a Written Tutorial, although that usually does not turn out well.I could but I don't have a decent camera rig,(digital point-and shoot sitting on the box it came in)
visualcube maybe?We could always make a Written Tutorial, although that usually does not turn out well.
I can do it. but beware i got the teenager voicebreak pretty hard, and i sound terrible on video.Yeah, I think people usually like videos more. Are you sure you can't just find some secluded area and do it, JT?
Yeah, I'm not allowed to have a Youtube to post videos on.Yeah, I think people usually like videos more. Are you sure you can't just find some secluded area and do it, JT?
That might work, but videos are still easier to understand most of the time.visualcube maybe?
dude. dont make him break any rules. He might have those stereotypical asian parents or super overprotective ones. Ill do it, its fine, as soon as I get home.How would you parents know, exactly? Seems like you could do it pretty anonymously.
I still do not want to make a video when I am told not to...How would you parents know, exactly? Seems like you could do it pretty anonymously.
Both Shiv3r and I tried working on figuring out a way to improve CP Recognition.The general idea being to come up with a decent recognition method by pushing the F2L corners to specific locations and recognizing patterns from there.
It's interesting because it can be extended (recognition can be developed for F2L corners in different locations), possibly to the point where you could quickly identify CP after finishing first block
I don't think it's good as normal zz-d since it has you do a whole block first.What are the generally accepted thoughts on ZZ-Profane Koala?The general idea being to come up with a decent recognition method by pushing the F2L corners to specific locations and recognizing patterns from there.
It's interesting because it can be extended (recognition can be developed for F2L corners in different locations), possibly to the point where you could quickly identify CP after finishing first block
It wasn't really a method.CP recognition and ZZ-d in general just feels so irritatingly close to being viable.
if only there were just some obscure, but simple-to-use pattern...
What was the method you two were workign on?
Isn't this exactly what the first steps of the human thistlethwaite are?New Method Time!
I'm really good at making dumb methods.
I don't have a name for this method yet, so just wait.
The concept of this method is to turn it into a 3x3x2. Or something like that. I can't remember why I did this. It is based on the Thistlewaite Algorithm. Or something like that.
p.s. can someone in detail explain SSC? The wiki is hard to understand.
hey effatah can you send me some algorithms for the E2L, please? this method looks funA few people asked me to post example solves and reconstructions with my new LMCF method, so I did that, this video has two example solves with reconstructions (a 10.60 second 38 move solve and a 14.96 second 48 move solve):
I'm not that experienced and turn very slowly (3 to 3.7 tps), but since this method often results in sub-40 move solutions, that's the only way I can even approach 10 seconds at the moment. My PB is 9.90 (not on video) and I have had several solves of 32-34 moves, though the average is 45.
The general procedure of the method is:
- 1 look the corners using full EG (126 algorithms)
- Solve 3 E2L pairs (edges of opposite sides) (60 algorithms)
- Solve 1 edge (if necessary; at least one edge is solved in 1/3rd of cases already)
- Orient last 5 edges (40 algorithms if you avoid rotations)
- Permute last 5 edges (3 algorithms)
The reconstructions are:
10.60 solve:
WCA scramble generated by Cube Explorer
R2 U' L2 F2 L2 U2 F2 D' L2 B' U2 L U L D B2 R' D
z x' R U' R' M2 // Build blue face, solve blue center
y // rotate
U' B U' r2 F2 U' F //EG1 Anti-Sune, diagonal antimatch case
z // rotate
B U M' U' B' // solve 1st E2L pair (one blue edge, one green edge)
R2 x L' // set up second E2L pair
U' M U // solve 2nd E2L pair (one blue edge, one green edge)
x2 // rotate
M U M' U' // solve final E2L edge piece
M2 // move M-slice to check midge orientations
M' U M' U M' U M' U // orient last 5 edges
U2 M2 U2 M' // permute last 4 edges
38 moves STM, 6 rotations
Second solve (14.96):
WCA scramble:
F D2 F2 U2 L' B D R' D F' R B2 U B' F' R' B' U'
x2
R' u U R U' z' U2 // Build blue face & center
F R U' R' F R U2 R' U F' // EG1 Pi (left diag case)
z' x
M U M' U' // 1st E2L pair
x
M2 y U M U M' U2 // 2nd E2L pair
x z
M R // Set up 3rd E2L pair
y
M' U2 M d M' U // 3rd E2L pair
y2
M' R' // Set up L5E
U' M U' M' U M' U // Orient last 5 edges
U2 M2 U2 M2 // Permute last 5 edges
48 moves STM
The second solve has way too many rotations, it isn't a very good example, but anyway this will do for now.
Eric Fattah
Vancouver, BC