CubeWizard23
Member
I don't think this is an appropriate name for a method or thread.
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Yoo bro now I'm using this method for competition , can you give me some tips for this goated methodI made a conceptual method where you solve half a cross, F2L, BLEP, CMLL, ELL. There are 67 algorithms in total, and the half cross lets you exploit the S slice to make pairs before solving. The name of the method is H - Half Cross, F - First 2 Layers, C - CMLL, E - ELL, giving HFCE. I would need some testers but i get around the same as my CFOP solves (23s).
The method works like this:
see an OVERVIEW for HFCE here.
- Solve a half cross, 2 edges opposite eachother
- Solve F2L optionally exploitng the S-slice to make pairs
- Solve BLEP (Bottom Layer Edge Permuation)
- Solve CMLL (42 algs)
- Solve ELL (25 algs)
Oh so this is a 2-step LS method.Idk what to call the method but it goes like this:
Step 1: 2x2x3 block
Step 2: 1 edge and one pair making it F2L -1 and also put the second layer edge in and make sure it’s setup for two line so the corners you will solve in the next step are not below the second layer edge. It has to be the back left corner in the slot.
You could also do Cross, F2L -1
Step 3: 2-Line
You face 2 sides at a time (front and Right) and solve the front and right “2-Line” which is basically is 3 corners, and two edges. They are all next to each other.
Step 4: L4P (Last 4 Pieces)
This steps consists of algorithms that solves the last 2 corners, and last 2 edges using an algorithm. I have already made one of the algorithms.
The Alg I already made for this step is: R’ F R2 U’ R’ F’ U L F L’ F’ U’ R U R’ U’
Yes I know it’s worse than CFOP, and roux, and ZZ and a lot of other methods, but I just feel like it would be fun to develop more algorithms.
I need algs for L4P and 2-Line so if anyone could help me with that that would be great
Also I need someone to tell me how many algs there would be in 2-Line and L4P just so I would know I will post updates on this method soon![]()
Is this for 2x2 FTO?I haven’t found anything ab a similar method to this but if i’m copying an existing method pls tell me
Average Move Count: 14-17 moves
step 1: Use the white center to intuitively make a 2x2 block consisting of 2 corners and 2 centers.
step 2: extend the 2x2 into a white layer by solving the last white “triple” in 5 moves or less with only R and U moves. I always solve steps 1 and 2 on the BL face similarly to FTO f2t
step 3: use 1 of 5 algs to finish the ll
case 1: bars going to the left, oriented corner on Front
alg: (R’ L R L’) U (R’ L R L’)
case 2: bars going to the right oriented corner on Front
alg: (L R’ L’ R) U’ (L R’ L’ R)
case 3: 2 twist, oriented corner on BR
alg: (R’ L R L’) U (L R’ L’ R)
case 4: top solved, centers, (yellow on BR face)
alg: BR U BR’ U x2
case 5: centers
alg: BR’ U’ BR U’ x2
note:
for cases 1 and 2 there is are other algorithms that save 1 move but i don’t think they’re worth it because recognition and pre auf is harder.
case 1: put the oriented corner on the BR position and do a double sledge (R’ L R L’)
case 2: put the oriented corner on the BL position and do a double inverse sledge (L R’ L’ R)
For recognition purposes, during steps 1 and 2 i always either make the white or yellow layer unless the scramble has other large pre made blocks allowing me to 1 look the layer on a different color.
My Times
this method can easily achieve a 5 second average and after only 4 days with this puzzle my pb ao5 is 2.41, a 1.31 single, and a 3.90 ao100.
Learn how to recognise all the ELL cases an execute them an. put off CMLL for a few weeks and get used to solving the edges, also the blockbuilding stuff i abandoned and then switched to the CFCE methodYoo bro now I'm using this method for competition , can you give me some tips for this goated method
ok I'll check that out, by the way your timer website is really goodLearn how to recognise all the ELL cases an execute them an. put off CMLL for a few weeks and get used to solving the edges, also the blockbuilding stuff i abandoned and then switched to the CFCE method
thanks, im trying to get it going but its quite hardok I'll check that out, by the way your timer website is really good
The inspection time and having alot of method practicing is really unique, you can get some resources for making megaminx and method step scrambles better from this website https://cstimer.net/ .thanks, im trying to get it going but its quite hard
yes. I got mine like 5 days ago and didn’t want to watch a tutorial so i just made my own method.Is this for 2x2 FTO?
I feel like this already exists and I am just not finding it.
Is there an algset where, from a 2x2x3 block, all D layer corners with the DR edge are solved, and the edges are all oriented, and you're solving RF and RB while orienting all the corners simultaneously?
Even if this is isn't a good idea itself, I admit that I'm getting extremely frustrated with a lot of "new" methods being Build a 2x2x3 -> Funky algorithm Step -> ZBLL.
I'd much rather the funky algorithm step lead to PLL instead.
Im very sure this will have alot of algsStep 4:Orient the top layer.
Well this is not that badStep 5:Solve the F2L corner.
Just PLL basically (or im wrong, correct me)Step 6:Solve the top layer, and you’re done!