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I mean this is kinda just another intermediate version of Tripod.

I worked on something similar a long while back where you simply build a LL 2x1 bar into the last F2L slot, do an alg to solve the last pair and form the LL 2x2 using that pair, then the Tripod LL case.

And let’s keep suggestive names out of hobbies with lots of children.
 
I made a conceptual method where you solve half a cross, F2L, BLEP, CMLL, ELL. There are 67 algorithms in total, and the half cross lets you exploit the S slice to make pairs before solving. The name of the method is H - Half Cross, F - First 2 Layers, C - CMLL, E - ELL, giving HFCE. I would need some testers but i get around the same as my CFOP solves (23s).
The method works like this:
  1. Solve a half cross, 2 edges opposite eachother
  2. Solve F2L optionally exploitng the S-slice to make pairs
  3. Solve BLEP (Bottom Layer Edge Permuation)
  4. Solve CMLL (42 algs)
  5. Solve ELL (25 algs)
see an OVERVIEW for HFCE here.

Yoo bro now I'm using this method for competition , can you give me some tips for this goated method
 
Idk what to call the method but it goes like this:

Step 1: 2x2x3 block
Step 2: 1 edge and one pair making it F2L -1 and also put the second layer edge in and make sure it’s setup for two line so the corners you will solve in the next step are not below the second layer edge. It has to be the back left corner in the slot.
You could also do Cross, F2L -1

Step 3: 2-Line
You face 2 sides at a time (front and Right) and solve the front and right “2-Line” which is basically is 3 corners, and two edges. They are all next to each other.

Step 4: L4P (Last 4 Pieces)

This steps consists of algorithms that solves the last 2 corners, and last 2 edges using an algorithm. I have already made one of the algorithms.

The Alg I already made for this step is: R’ F R2 U’ R’ F’ U L F L’ F’ U’ R U R’ U’
Yes I know it’s worse than CFOP, and roux, and ZZ and a lot of other methods, but I just feel like it would be fun to develop more algorithms.

I need algs for L4P and 2-Line so if anyone could help me with that that would be great :)
Also I need someone to tell me how many algs there would be in 2-Line and L4P just so I would know I will post updates on this method soon :)

Edit: this is more like a TN beginners method since it’s hard to learn 903 algorithms
 
Last edited:
Idk what to call the method but it goes like this:

Step 1: 2x2x3 block
Step 2: 1 edge and one pair making it F2L -1 and also put the second layer edge in and make sure it’s setup for two line so the corners you will solve in the next step are not below the second layer edge. It has to be the back left corner in the slot.
You could also do Cross, F2L -1

Step 3: 2-Line
You face 2 sides at a time (front and Right) and solve the front and right “2-Line” which is basically is 3 corners, and two edges. They are all next to each other.

Step 4: L4P (Last 4 Pieces)

This steps consists of algorithms that solves the last 2 corners, and last 2 edges using an algorithm. I have already made one of the algorithms.

The Alg I already made for this step is: R’ F R2 U’ R’ F’ U L F L’ F’ U’ R U R’ U’
Yes I know it’s worse than CFOP, and roux, and ZZ and a lot of other methods, but I just feel like it would be fun to develop more algorithms.

I need algs for L4P and 2-Line so if anyone could help me with that that would be great :)
Also I need someone to tell me how many algs there would be in 2-Line and L4P just so I would know I will post updates on this method soon :)
Oh so this is a 2-step LS method.
I recommend a way of intuitive 2-Line so that can help beginners and not bring troublesome for learn 1L2-L/2L2-L.
That's just tips, I cant gen algs tho.
 
I feel like this already exists and I am just not finding it.

Is there an algset where, from a 2x2x3 block, all D layer corners with the DR edge are solved, and the edges are all oriented, and you're solving RF and RB while orienting all the corners simultaneously?

Even if this is isn't a good idea itself, I admit that I'm getting extremely frustrated with a lot of "new" methods being Build a 2x2x3 -> Funky algorithm Step -> ZBLL.

I'd much rather the funky algorithm step lead to PLL instead.
 
Is there a version of the 8355 method's L5C algorithms that separates orientation from permutation? I mean, instead of solving the last 5 corners in one step (1-look L5C), is there a variant that first orients all corners and then permutes them (like a 2-look approach)? I'm looking for a reduced algorithm set.
 
I haven’t found anything ab a similar method to this but if i’m copying an existing method pls tell me

Average Move Count: 14-17 moves

step 1: Use the white center to intuitively make a 2x2 block consisting of 2 corners and 2 centers.


step 2: extend the 2x2 into a white layer by solving the last white “triple” in 5 moves or less with only R and U moves. I always solve steps 1 and 2 on the BL face similarly to FTO f2t


step 3: use 1 of 5 algs to finish the ll

case 1: bars going to the left, oriented corner on Front

alg: (R’ L R L’) U (R’ L R L’)

case 2: bars going to the right oriented corner on Front

alg: (L R’ L’ R) U’ (L R’ L’ R)

case 3: 2 twist, oriented corner on BR

alg: (R’ L R L’) U (L R’ L’ R)

case 4: top solved, centers ↩️, (yellow on BR face)

alg: BR U BR’ U x2

case 5: centers ↪️

alg: BR’ U’ BR U’ x2



note:

for cases 1 and 2 there is are other algorithms that save 1 move but i don’t think they’re worth it because recognition and pre auf is harder.

case 1: put the oriented corner on the BR position and do a double sledge (R’ L R L’)

case 2: put the oriented corner on the BL position and do a double inverse sledge (L R’ L’ R)


For recognition purposes, during steps 1 and 2 i always either make the white or yellow layer unless the scramble has other large pre made blocks allowing me to 1 look the layer on a different color.

My Times

this method can easily achieve a 5 second average and after only 4 days with this puzzle my pb ao5 is 2.41, a 1.31 single, and a 3.90 ao100.
 
I haven’t found anything ab a similar method to this but if i’m copying an existing method pls tell me

Average Move Count: 14-17 moves

step 1: Use the white center to intuitively make a 2x2 block consisting of 2 corners and 2 centers.


step 2: extend the 2x2 into a white layer by solving the last white “triple” in 5 moves or less with only R and U moves. I always solve steps 1 and 2 on the BL face similarly to FTO f2t


step 3: use 1 of 5 algs to finish the ll

case 1: bars going to the left, oriented corner on Front

alg: (R’ L R L’) U (R’ L R L’)

case 2: bars going to the right oriented corner on Front

alg: (L R’ L’ R) U’ (L R’ L’ R)

case 3: 2 twist, oriented corner on BR

alg: (R’ L R L’) U (L R’ L’ R)

case 4: top solved, centers ↩️, (yellow on BR face)

alg: BR U BR’ U x2

case 5: centers ↪️

alg: BR’ U’ BR U’ x2



note:

for cases 1 and 2 there is are other algorithms that save 1 move but i don’t think they’re worth it because recognition and pre auf is harder.

case 1: put the oriented corner on the BR position and do a double sledge (R’ L R L’)

case 2: put the oriented corner on the BL position and do a double inverse sledge (L R’ L’ R)


For recognition purposes, during steps 1 and 2 i always either make the white or yellow layer unless the scramble has other large pre made blocks allowing me to 1 look the layer on a different color.

My Times

this method can easily achieve a 5 second average and after only 4 days with this puzzle my pb ao5 is 2.41, a 1.31 single, and a 3.90 ao100.
Is this for 2x2 FTO?
 
Learn how to recognise all the ELL cases an execute them an. put off CMLL for a few weeks and get used to solving the edges, also the blockbuilding stuff i abandoned and then switched to the CFCE method
ok I'll check that out, by the way your timer website is really good
 
I feel like this already exists and I am just not finding it.

Is there an algset where, from a 2x2x3 block, all D layer corners with the DR edge are solved, and the edges are all oriented, and you're solving RF and RB while orienting all the corners simultaneously?

Even if this is isn't a good idea itself, I admit that I'm getting extremely frustrated with a lot of "new" methods being Build a 2x2x3 -> Funky algorithm Step -> ZBLL.

I'd much rather the funky algorithm step lead to PLL instead.

Update:

I still believe someone made this set in the past already, but I'm going to treat it as if the subset was my idea for lack of finding anything.

Made algs with people in the Cubehead Discord. We gave it a name: "FAST," which stands for "Funky Algorithmic Step (Trust)".

FAST is an expanded variant of BLE and OCLL, where the method solves both RF and RB while ALSO orienting the last layer corners, which, when done from an EO state, makes the final step PLL. If you already know BLE and (hopefully) OCLL,

The requirements are that a 2x2x3 block, the first Layer, and EO are solved.

The method is very much like new methods, which incorporates a new Algorithmic step thats usually a hundred or so algorithms to learn, (223EO -> Solve a little more -> a really strange Algorithmic step), but instead of the new algorithmic step leading to ZBLL, this method leads to PLL instead.

I figured that, in practice, PLL is a solid last step because they are some of the most ingrained algorithms in the cubing psyche, even if on paper they're long and inefficient.

The steps are pretty generic, so I'm not claiming ownership of a whole method:

1) 223EO (Literally do this however you want to do this; LEOR, Petrus, APB, Lau, ZZ via XXCross+EO, Heise, and Mehta are all methods that give a way to do this step. I'm not gonna create a fancy new way to do this; that's a waste of time.)

2) Solve the D Layer (So solving the RFB and RBD corners, and the RD edge)

3) FAST (there are roughly 200 or so algs; we calculated around 204) and generated them).

4) PLL

The biggest pro is that learning all 204 algorithms should be much easier since you're only looking for two edges and only corner orientation; you're not looking at all the colors for permutation as well, which is, in my opinion, the biggest bottleneck for ZBLL on TOP of a second algorithmic step. Furthermore, PLL is something almost all competitive speedcubers know, and know how to execute FAST. It also requires less direct solving, which leads to slightly more efficiency leading up to the penultimate step.

The big con is that you're still learning 204 new algorithms and relying on an extremely efficient first step for this method to be viable against ZBLL. I'm also unsure how far a world class cuber can predict the exact FAST case they'll get, meaning this method could easily be three look instead of two.

A yellow flag is that this method offers zero particular guidance on how to get to 223EO. Meaning a cuber can use whatever particular style they want, the same way how there's no strict method roux solvers use for first block. It can be as intuitive or as efficient as possible.

Again, this method isn't trying to be "the best;" it's trying to create an alternative to a lot of "new" methods that force you to learn ZBLL as the final step if you want to be efficient. I'd rather the funky algorithm step leave you off at PLL instead.


FAS algorithms (Credits to Truffle and moonyminx on the cubehead discord server for helping me develop RUD-Gen algs)


 
Yes, Ive already said this before, but ive checked everywhere I can and this method dosent exist.

STEP 1: LAU 2x2x3
I know people say it’s inefficient, but I think it’s because he portrayed it inefficient because it just feels like it’s one step, because it truly is.

STEP 2: D LAYER EDGE + 1 PAIR

STEP 3: LAST 5 CORNERS (L5C)
I need help finding a 2x2 method that solves the last 5 corners using one algorithm. This would be a lot of algorithms, but I know someone has thought of it and invented algs for it and then realized how much last 4 ____ has been over done. I hope there is one out there, and if not, I will make a post saying I need help making algs for it. If so, I would also need help finding out how many algs there would be.

STEP 4: L5E

Similar to the Icon of the Zipper Method, solve the last 5 edges using an algorithm. I looked at the zipper method, and I noticed despite the icon it was a D layer edge and the top layer instead of a E layer edge and the top layer? Kinda confusing.

And that’s my method.
I could also call the method “LPCE” as in Lau, pair (and edge), corners, edges, but now that I say it, it’s kinda confusing.
 
Today I’m gonna share a new method that I just made!
Step 1:Solve a 2x2 block.
Step 2:Extend the 2x2 block into a 2x2x3 block (just like Petrus)
Step 3:Finish F2L but leave 1 F2L Pair unsolved (or just do cross and first 3 pairs)
Step 4:Orient the top layer.
Step 5:Solve the F2L corner. (it may be already solved)
Step 6:Solve the top layer, and you’re done!
So that was a method I made and the 2x2x3 block was just a different alternative.
 
Ever heard of the New Method Thread?
Another LS method, lets see....................
Step 4:Orient the top layer.
Im very sure this will have alot of algs
And what about the remaining F2L pieces?
Step 5:Solve the F2L corner.
Well this is not that bad
And again, what about the F2L edge?
Step 6:Solve the top layer, and you’re done!
Just PLL basically (or im wrong, correct me)

This is just a 3LLS, so doing F2L-1 -> OLL -> PLL is also usable
IK you didnt say its a good method, but its kinda bad
What will be the name overall?
 
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