FastCubeMaster
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Exactly.If 3 corners need to be rotated, all 3 will need to be rotated in the same direction (all 3 clockwise or all 3 counterclockwise)
If 2 corners need to be rotated, then one will need to be rotated clockwise and one will need to be rotated counterclockwise.
If 4 corners need to be rotated, then 2 will need to be rotated clockwise and 2 will need to be rotated counterclockwise.
Edit: if you get a case other than those above, physically twist one of the corners to match one of the cases.
The confusion here was that when Brest said: "It should be easy to twist it back," he meant physically, not algorithmically, as JustAnotherGenericCuber pointed out






