CubingSpaceMan
Member
How fast should I be after 2-3 months of cubing? I am about 30-40 seconds average right now and its fluctuates quite a bit.
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How fast should I be after 2-3 months of cubing? I am about 30-40 seconds average right now and its fluctuates quite a bit.
With G(d), the headlights have an opposite edge in between, but with G(c), the headlights have an adjacent edge in between them.So... whenever the headlights face me and I recognize it as a G perm, what should I look for to distinguish between Gc and Gd? I know they're opposites, but I'm not sure what to do for the 2-sided recognition.

Occasionally, when trying to get all of the top layer yellow, I run into this pattern, where the corner is flipped (Bottom is white):View attachment 6053 View attachment 6054
I went onto an online cube solver and entered in the cube's colors, and it tells me that it is unsolvable. Did I accidentally flip the corner while performing an algorithm? This has happened several times :/
I am looking for a weird beginner last layer method.
You first orient the edges with F sexy F'. Then you use a Sune to position the edges while not caring about corner orientation. (not the normal way to use a Sune, but it works) And then there is a weird trigger, I think R'D'RD (but I don't know how many times...), that you use to bring one arbitrary corner to the bottom layer, messing up your F2L in the process. Then you turn the top layer to put the target corner for the corner you started with above the corner in the bottom layer. You do R'D'RD until the corner is correctly oriented in the top and the next corner is in the bottom layer. Then you adjust the top layer s.t. the next target corner is above your working corner. You repeat until all corners are fixed.
Sometimes when I do it, it works and when I finish, the F2L is magically fixed. But not always. Sometimes the F2L is messed up in the end. I have no idea what I am doing wrong or what additional things I need to do. Does anyone know this method and can shed some light on it?
Btw, I am not planning to replace my full OLL + full PLL with this method. I just want to learn it out of interest.
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I thought this method can be used to do BOTH corner permutation and corner orientation. And a few times, it also worked for me. But sometimes it doesn't. For doing only orientation, it works for me.
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Are there any guides, tips, etc for how to orient just the F2L edges? like not orienting all the edges, just the 8 edges that get solved in F2L.
I'm guessing it would be easier to just learn how to ZZ correctly but I don't have time
Feliks has a video on his YouTube channel.
title of the video (or even the link)?
If you're talking about Feliks Zemdegs and the video titled "Orienting edges during F2L," that's not what I'm looking for
I basically want a way to think about how to do EO (before or while doing cross) so that I can do F2L with just RUL moves (LL edge orientation doesn't matter)
so kind of like a how to orient edges before F2L
Are there any guides, tips, etc for how to orient just the F2L edges? like not orienting all the edges, just the 8 edges that get solved in F2L.
I'm guessing it would be easier to just learn how to ZZ correctly but I don't have time
Phil from the cubicle (asmallkitten on YT) has a great tutorial on ZZ, you should just use ZZ edge orientation while placing the other two cross edges, since that's basically what you're describing.I basically want a way to think about how to do EO (before or while doing cross) so that I can do F2L with just RUL moves (LL edge orientation doesn't matter)
title of the video (or even the link)?
If you're talking about Feliks Zemdegs and the video titled "Orienting edges during F2L," that's not what I'm looking for
I basically want a way to think about how to do EO (before or while doing cross) so that I can do F2L with just RUL moves (LL edge orientation doesn't matter)
so kind of like a how to orient edges before F2L
That's a Ja perm.Is this a valid J A or J B perm i learnt it somewhere bit it doesn't work on a scramble but when i do it on a solved cube it works ? R' U L' U2 R U' R' U2 R L execute with bar facing you