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How do execute M U Ub perm? M2 U' M U2 M' U' M2

I use left hand for M slices. I can either try to learn right hand M slices, do right hand U' flick, or right hand U' push. All of which are pretty uncomfortable rn. The index finger flick is particularly hard for me on older cubes and bigger cubes, but easier on newer cubes and smaller cubes. For example it's pretty natural on my little magic M but very straining on my larger and less forgiving zhanchi.
Lefty m slices is the right thing there usually. just use the right index U,U',U2. Mostly learn a ring-middle M2
 
How do execute M U Ub perm? M2 U' M U2 M' U' M2

I use left hand for M slices. I can either try to learn right hand M slices, do right hand U' flick, or right hand U' push. All of which are pretty uncomfortable rn. The index finger flick is particularly hard for me on older cubes and bigger cubes, but easier on newer cubes and smaller cubes. For example it's pretty natural on my little magic M but very straining on my larger and less forgiving zhanchi.
right hand u' flick and push are the easiest for me, but it will take some getting used to.
 
I can do the U' flick pretty well with my little magic, probably because it is very forgiving in corner cutting and possibly it's a little smaller. However the alg is much harder to do on my other cubes, especially the non magnetic ones.

I guess Roux solvers benefit a lot from the auto alignment from magnets and the better hardware.
 
I'm confused.
Should I use R' U R U' R' F' U F R U R' F R' F' R U' R or r' D' F r U' r' F' D r2 U r' U' r' F r F' ?
Both clocked at 1.7x and I do regripless execs for both. Which one should I use ?

I learnt the first alg a week ago, the second alg today. I used to use (R' U L' U2 R U' L)2 lol.
Both of them are definitely faster
Can anyone answer please?


How do execute M U Ub perm? M2 U' M U2 M' U' M2

I use left hand for M slices. I can either try to learn right hand M slices, do right hand U' flick, or right hand U' push. All of which are pretty uncomfortable rn. The index finger flick is particularly hard for me on older cubes and bigger cubes, but easier on newer cubes and smaller cubes. For example it's pretty natural on my little magic M but very straining on my larger and less forgiving zhanchi.
Don't use the Zhanchi or use the <R,U> Ub Perm.
How about a thumb push on the M slice? Kian's videos taught me that.
 
Don't use the Zhanchi
:( It has a very airy and frictionless turning when broken in without any lube.

How about a thumb push on the M slice? Kian's videos taught me that.
I use my ring finger for M push turns which is pretty much the only way I think is reasonable. I have no idea how thumb push would work.
The issue is that a misaligned M slice followed by a U turn is like doing two reverse cuts at once, making it twice as hard as say a face turn reverse cut.
 
:( It has a very airy and frictionless turning when broken in without any lube.


I use my ring finger for M push turns which is pretty much the only way I think is reasonable. I have no idea how thumb push would work.
The issue is that a misaligned M slice followed by a U turn is like doing two reverse cuts at once, making it twice as hard as say a face turn reverse cut.
It's simple. Just realign your right thumb so that it's on the front sticker of the DF edge and push. I use it mainly for Roux LSE.
If you still can't do it, then just switch to <R,U> Ub Perm which goes like R2 U R U R' U' R' U' R' U R'
 
It's simple. Just realign your right thumb so that it's on the front sticker of the DF edge and push. I use it mainly for Roux LSE.
If you still can't do it, then just switch to <R,U> Ub Perm which goes like R2 U R U R' U' R' U' R' U R'
I used to use that alg for years. I dont think it's possible to do without a regrip or using R3.
 
I used to use that alg for years. I dont think it's possible to do without a regrip or using R3.
Nope. Start with thumb on B or thumb on U with drag U after the R2'. You do require a regrip after the sexy move but it's worth it.
Another regripless alternative is
L2 U S U2 S' U L2. You can do it in one single motion if you're comfy with lefty moves.
 
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Nope. Start with thumb on B or thumb on U with drag U after the R2'. You do require a regrip after the sexy move but it's worth it.
Those are both regrips, even if they're at the start. So a total of two regrips.
I figured out how to do this alg with regrips when I learned it in 2010. So it's not that much better...

L2 U S U2 S' U L2. You can do it in one single motion if you're comfy with lefty moves.
Now why would I do this instead of the M U alg???
 
>U perms

Try M2 u M' u2 M' u M2 if none of the "standard" options are working for you. This one is probably easier on slightly larger cubes since that gives you a bit more room to grip the DL/DR bars.
 
>U perms

Try M2 u M' u2 M' u M2 if none of the "standard" options are working for you. This one is probably easier on slightly larger cubes since that gives you a bit more room to grip the DL/DR bars.
I actually thought about using this one for a bit a while ago after finding it on the speedsolving wiki. The thinking being it's easy for me to do M' and U but much harder to do M and U'. So while I could do one M push, doing that and the U' flick was very hard for me. I asked around and no one I knew used the u M alg so I concluded it must be inferior. It requires shifting my grip downward although I already have to do this for the M slice. And it requires me to do a U first with my recognition which sounds like no big deal but messes me up.
 
One quick question:

Whats the difference between ZBLL, COLL, and CLL?
ZBLL is solving the last layer in one algorithm when all edges are oriented, and it has 493 algs. COLL is solving the corners of the last layer when edges are oriented and has 42 algs. CLL is basically a 2x2 version of COLL, so if you have a layer solved, then it solves the rest if the cube, and it is 42 algs as well.
 
One quick question:

Whats the difference between ZBLL, COLL, and CLL?
ZBLL: preserve edge orientation; solve corners and edge permutation.
COLL: preserve edge orientation; solve corners.
CLL: solve corners.

There're actually a million different types of CLL depending on what is preserved. For example, there's 2×2×2 CLL, which preserves only the first layers' corners; there's Waterman CLL, which preserves the whole first layer; there's (plain) CLL, which preserves F2L; there's CMLL, which preserves the left and right blocks (as in Roux); there's COLL, which preserves F2L and last layer EO; etc.
 
There're actually a million different types of CLL depending on what is preserved. For example, there's 2×2×2 CLL, which preserves only the first layers' corners; there's Waterman CLL, which preserves the whole first layer; there's (plain) CLL, which preserves F2L; there's CMLL, which preserves the left and right blocks (as in Roux); there's COLL, which preserves F2L and last layer EO; etc.
Or you could just refer to them as CxLL (corners last layer subsets) as a whole
 
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