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Wasup, I have gone through the algs down to a 12qtm and cycled through all the good algs that deorient the corners.
If you have any additional algs you think are good feel free to post a comment and I really don't know who will use this as their main method but anyway, enjoy!

Alg List:

P.S. I really don't care where in the world this post ends up haha.
 
f2l 16.png (U2) R2 U R' U R U2 R2
Think of it as a sune but with an extra 'R'/'R'' before and after. The inverse of this is also useful but I think most people know of it.
Orients the corners the same way as antisune does. So basically, it does corners opposite to the standard way of solving this.
 
wouldn't this alg leave your hand in an awkward grip after the initial R2, making it harder to finger trick? the standard alg is without a doubt much better than this.
 
It's still worse than the standard R U' R' U R U R', mainly due to the re-grips at the begging and the end of the alg. additionally, it takes longer than the standard alg (when looking at it with QTM). I understand that an R2 is counted as one move, however, a quarter turn will always be VERY slightly faster than a double turn. The normal alg is flawless and is one of the best out of all F2L algs.
 
Hey, guys, I have recently been saying I will make a pdf of all the 57 different OLL cases. Well, guess what I have! It will be showing you guys advance algs for all 57 OLL cases. I hope you like it and feel free to say something if anything is wrong. Hope you enjoy!!!
Can't download it for some reason

Sent from my CLT-L09 using Tapatalk
 
So the other day i accidentally found this alg for z perm for Oh. So it is the double headlights case twice. (Here is the alg for it in notation) R U2 R' U' R U R' U' R U' R' Then U' then the same alg again (I hope you guys find this helpful because it is way easier the doing M and U moves)
 
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I think 23 moves is way to long for a EPLL. There’s already a R U version of the z perm and it’s a lot shorter.
 
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