I've tried, but I just can't get the last three moves to be good at all. Please could you try something posting like this for that alg?Left index (pull UFL to LFD). It takes practice to adopt that F' but I have found that it is really worth it for 2x2.
It's not the smoothest of algs for me, but the low movecount makes up for it.
Personally I do the F' R with one motion of my right thumb (after doing the U with a left-index push).
I hope I do this right...
I've experimented with loads of ways to do this (inc. yours): R2' instead of R2, a plethora of different fingertricks for the F', different starting positions, OH pushes etc. I have found that my current version is the best for me.Personally I do the F' R with one motion of my right thumb (after doing the U with a left-index push).
Sameer's word is probably more useful than mine, but there's an alternative
Thanks! That's so much easier to understand. It's definitely faster than whatever I was doing before, but it still isn't great; R2 U R2 U' R2 U R2 U' R2 is faster for me.
I didn't know it. Really useful for ZZ, thanks.
Your alg has an M' which counts as 2 moves in htm. The above quote is from the wiki description of half-turn metric.It is important to note that in HTM a slice move actually counts as two turns, since the centers are assumed to be fixed.
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