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This is a pretty cool OLL algorithm. Im not sure what case it is, but if you do the algorithm once, it sets it up. It is I' U' L U' L' U L U' L' U L U' L' U2 I
It's just a triple sune
This is a pretty cool OLL algorithm. Im not sure what case it is, but if you do the algorithm once, it sets it up. It is I' U' L U' L' U L U' L' U L U' L' U2 I
This is a pretty cool OLL algorithm. Im not sure what case it is, but if you do the algorithm once, it sets it up. It is I' U' L U' L' U L U' L' U L U' L' U2 I
COLL #2
R2 U R' D' R U R' D R' U' R2 U' R2
COLL #2
R2 U R' D' R U R' D R' U' R2 U' R2
These are the ones I use, except for Gb and Gd I move the D/D' from the end to the beginning, so there is no second (UD') double move. Also I don't do U at the start/end of PLLs either, as I AUF last.G-perms
I prefer the inverse: r U R' U R' r2 U' R' U R' r2 U2 r'.r U2 r2 R U' R U r2 R U' R U' r'
R' U R' U' R D' R' D R' B2 U' B2 U R2 (14 HTM)
is a optimal v-perm that I generated using cube explorer here's a slight more speed opitmal one:
R' U R' U' R D' R' D R' y R2 U' R2 U F2
it's a alright alg. The last R' before the rotation it the worst part. Other than that it pretty good. But fancy finger trick could fix that.
What do you think of it?