Swagrid
Member
ZBLL. Followed by CPLS style ZZ-D, and then phasing.Random Question: What variant of ZZ averages the lowest movecount?
ZBLL. Followed by CPLS style ZZ-D, and then phasing.Random Question: What variant of ZZ averages the lowest movecount?
explain pls i have no idea what any of that is except for zbll and ecen the wiki dont help lolZBLL. Followed by CPLS style ZZ-D, and then phasing.
An apparently-significant chunk of the ZZ community decided to repurpose the "ZZ-d" name for CPLS (or more generally, any sort of early-CP solving) rather than the original "do 2-gen reduction while finishing the left block", but also the wiki has an internally-inconsistent explanation of ZZ-d that superficially sounds like the old ZZ-d while also mentioning CPLS, which is not used in the old ZZ-d at all.ZZ-d is on the Wiki
CPLS is solving the last pair while also solving Corner Permutation of the LL, meaning the rest of the Solve is 2G.
Yes, because you're scrambling and solving with just 2 generators, you never disturb CPIs it true that if you scramble with only R and U, then solve F2L with only R and U, CP will be solved?
Once a third generator is added, CP can become disturbed. I'm not entirely sure why myself, I'd have to talk to Raven to see if he has any better input, but any 3gen such as RUL, RUF, RUD, RUB does disturb CP.If so, why does doing the same with R U and L not preserve CP?
They can't be solved 2gen. Because 2geb cannot change corner permutation, you will never solve the case.Are all the LL cases where the corners are not permuted unable to be solved 2-gen?
Not sure if optimal H perm:What is the double-turn alg for an H-perm?
(Also how do I do a 3-cycle using double turns, the equivilent of M' U2 M U2 and U2 M' U2 M?)
Edit: Just by messing around I found a 3-cycle, but it's probably not optimal: F2 (R2 U2 R2 U2 R2 U2) F2 L2 F2 (R2 U2 R2 U2 R2 U2) F2 L2
"CP" (the abbreviation) expands to "corner permutation", but it's often used to refer to something that is not, strictly speaking, a permutation of corners. This is where some confusion might arise.Why does CP being solved mean that the cube can be solved 2-gen?
Is it true that if you scramble with only R and U, then solve F2L with only R and U, CP will be solved?
If so, why does doing the same with R U and L not preserve CP?
Per above, RU 2-gen places some restrictions on CP.Once a third generator is added, CP can become disturbed. I'm not entirely sure why myself, I'd have to talk to Raven to see if he has any better input, but any 3gen such as RUL, RUF, RUD, RUB does disturb CP.
Ok, kinda forgot about this post. Came back to it today. Managed to fix it.I recently got a new 3x3 cube. I forget the brand but will include a pic of the logo. I can solve 3x3 sub 30 but after I scrambled it I couldn't. I went through all of the methods of seeing if I accidentally twisted a corner to no avail. I put it through grubiks solver but it said It couldn't solve because of a corner twist, but I tested it for corner twists and found none. What should I do?
At the very least, it meets the requirements of ZZ and shows ZZ can fetch fantastic times, intentional or notBold of you to claim that the 3.47 was with ZZ. The fastest solve purposefully using ZZ is the 5.91 in this video:
Any 1LLL sheet should include the 2 edges oriented cases.Does someone know where is the 2 edges oriented 1lll