overworking fingers is gonna happen with antisune or backsune. leftsune is the only way to avoid it.I struggle with anti-sune, as I use left index to do both of the U' turns. Which should I use? Left index then middle, or right index then left index? Or something else?
what about back left anti sune?overworking fingers is gonna happen with antisune or backsune. leftsune is the only way to avoid it.
for backsune you can regrip to thumb on top, and for anti to thumb on bottom, but both are worse than just using left sune.
Left index them left middle is the way I do it, so you don’t have to overwork any fingersI struggle with anti-sune, as I use left index to do both of the U' turns. Which should I use? Left index then middle, or right index then left index? Or something else?
For anti-sune, I would either do a thumb on bottom regrip and do the U2 double flick with my right hand. But, because regrip's are usually bad, I'll do the U2 as a double flick with my left hand (index then middle) and then use my right thumb to do the first U' and my left index to do the second U'.I struggle with anti-sune, as I use left index to do both of the U' turns. Which should I use? Left index then middle, or right index then left index? Or something else?
I just completed full oll/pll, still improving my F2L and down to 40s. I obviously want to improve further. I've noticed these pro cubers hardly rotate when solving. Have they learned every alg from every angle?
Okay thanks but why have cubeskills developed an advanced F2L different slot angle algorithms?No. They haven't learned many algs at all for F2L. Instead they intuitively figure out a way to solve each case and then mirror it intuitively
They are for tricky casesOkay thanks but why have cubeskills developed an advanced F2L different slot angle algorithms?
It's more of a reference "Here is how i do those cases." for you in case you were wondering "the way i solve this pair doesn't feel good. I wonder what Feliks would do."Okay thanks but why have cubeskills developed an advanced F2L different slot angle algorithms?
I am learning WV from CubeSkills now and for some cases it‘s just normal insert into OLL, so I want to know if it‘s faster to just do OLL than doing COLL (to see the insert-into-OLL-thingy as an WV “alg“ or see it as an „normal insert“)? Would be interesting to hear the opinion of someone who has made some experience and actually USES WV, but all replys are welcome!
Yes, but unfortunately there’s no specific set of COLL that is great...Some WV cases are great, some COLL cases are great. But there are a lot that are worse than just LS->OLL(or OCLL->PLL for COLL)
Just find a good COLL document, and don’t learn S, AS, and some which look not worth it. You will still want to learn how to recognise for ZBLL though.Yes, but unfortunately there’s no specific set of COLL that is great...
Btw, I already know full COLL...Just find a good COLL document, and don’t learn S, AS, and some which look not worth it. You will still want to learn how to recognise for ZBLL though.
First of all, what/how many cases of WV are you learning? I think it depends on what cases you know. (For example: cases where you have two corners oriented or one corner oriented)I am learning WV from CubeSkills now and for some cases it‘s just normal insert into OLL, so I want to know if it‘s faster to just do OLL than doing COLL (to see the insert-into-OLL-thingy as an WV “alg“ or see it as an „normal insert“)?
I will learn all. You can look them up at Feliks‘ CubeSkills!First of all, what/how many cases of WV are you learning? I think it depends on what cases you know. (For example: cases where you have two corners oriented or one corner oriented)
Ok, in my opinion it would be faster to do the OLL, especially if you drill the insert+OLL a good bit. (Assuming you know ahead of time what OLL you will get obviously)I will learn all. You can look them up at Feliks‘ CubeSkills!