JTWong71
Member
However this is done, I think the best way to do this is to intuitively position the last corner of a LL pair so that it joins with the pair when the last F2L pair is inserted. It may take some time to get used to and fast at, but I think it will be much like F2L in the sense that it will just come naturally eventually. EO may also be able to be solved during the insertion.
I have tried generating a few of these...
Some of the movecounts go up to 16 moves.
I just thought about something else about this last night...This could work out awesome IMO, we just need an efficient way of solving the line.
EO is pretty easy, just solve in the beginning or after a 2x2x3 block.
Here is my idea for the line:
Solve EO and F2L-1.
Solve 2 pairs: the last F2L pair and a LL pair. Both pairs should be able to be aligned so that the R face is free (besides F2L).
Position the corner so that however you insert it, the corner connects with the LL pair forming a line.
Since there are 17 Last Layer cases, you have a 1/18 chance of getting a Last Layer Skip.
Also, you only need to look at 3 stickers at most to know the permutation cycle for Line Last Layer.
Orientation recognition is really done almost subconsciously for me, so I will only need to look for COLL recognition for 2 Corners. If there is a swap, then there is a J-Perm or an F-Perm, looking at one edge can tell you. If there is no corner swap, there is a U-Perm or pure flip.