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I remember seeing an A perm that was very similar to a J perm but I believe the is a wide r' into the F. I don't have more info and I cannot see anything that it could be on the wiki.

Any thoughts? (I hate D2s of the mainstream A's :( )
Do a Tperm with wide rs. :)
Any 2-gen triple sune algos?
Yeah, triple-sune. ;)
 
I remember seeing an A perm that was very similar to a J perm but I believe the is a wide r' into the F. I don't have more info and I cannot see anything that it could be on the wiki.

Any thoughts? (I hate D2s of the mainstream A's :( )

R U R' F' r U R' U' r' F R2 U' R'. I've used this for A-perm from that angle for a while, I like it. I use the inverse too, but it isn't quite as good imo.
 
A thought the 2H ones that were given a few mins ago were pretty good.

As for OH... I don't know... I don't even know ANY A perms for that matter. Apart from the one mentioned earlier of course.
 
What are the optimal algs for the Roux orientation cases? Is it optimal to just cycle?
I realise fingertricks are pretty hard in some cases if I use optimal...

But for 6-flip and 2 opposite on U, 2 on D...

Oh, and a one-handed alg for D6 would be nice, too.
 
What are the optimal algs for the Roux orientation cases? Is it optimal to just cycle?
I realise fingertricks are pretty hard in some cases if I use optimal...

But for 6-flip and 2 opposite on U, 2 on D...

Oh, and a one-handed alg for D6 would be nice, too.

Six-Flip:

UL+UR edges at UB/UF: MU2M'UM'UMUM
UL/DF: M'UMUM
UR/UF: MU'MUM

And of course mirror those when necessary. I've been using this for years and I'm still not completely used to it. I often have to pause to find UL and UR. It may be best if you stick with one sequence instead of giving freedom to the centers to save moves.

Two-Flip (Two misoriented edges at UF+UB):

UL+UR edges at UF/UB: M'UMU'M'UM'
UF/DB: M'U2M'U'M
UL/UR: M'UMU'M'UM'
DF/DB: M'UMU'M'UM'
UL/DF: M'U'MUM
 
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