It seems I forgot to take into account that standard pll parity influences centers as well. Undo the algorithm I gave, and use this one instead. You'll have to do a weird manual algorithm instead.
https://alg.cubing.net/?puzzle=4x4x...y2_L-_U-_L_U_F_U-_F-_Uw2_U2_F_U_F-_U-_L-_U_L-
This is an algorithm that should swap two edges without affecting the centers. It seems really long, but it's a pair of 3 cycles in the edges.
From this point - if things go according to plan, you'll have a pair of edges to swap, and a pair of corners to swap (based on your pictures you might have to orient a pair of corners too). Hopefully you'll be able to solve the 3x3 stage of your puzzle, and you'll have it solved, or you'll be left with a rotated center.
hmmm tried that, it kept the top layer exactly the same but messed up 2 middle layer edges lol
I must be missing something soo obvious..... I've tried some 3x3 PLL moves and nothing seems to be working.
EDIT: FINALLY DONE IT OUT OF PURE LUCK!! NOOO IDEA HOW!!
I really need to figure this out as I cant be bothered spending days on the same part every time...kinda taking the fun away from it!
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