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Also does anyone have a (r l U2) algorithm for the 4x4 OLL parity?
These are all almost Rw/Lw/U2 moves. All have a rotation, and the second/third have an F2/B2 in, but they still flow well. You don't even need to pause for the rotation in the double parity alg.

Standard alg: Rw U2 x Rw U2 Rw U2 Rw' U2 Lw U2 Rw' U2 Rw U2 Rw' U2 Rw'
Double parity: Rw2 F2 Rw U2 Rw U2 x U2 Rw U2 Rw' U2 Rw U2 Rw2 U2 (the fact that it does double parity is irrelevant; it solves OLL parity, and that's what's important in solves)
Other double parity alg: Rw2 B2 Rw' U2 Rw' U2 x' U2 Rw' U2 Rw U2 Rw' U2 Rw2 U2
 
I need an alg to rotate centercaps (for 3x3 shape mods).
This is a great way to learn commutators. Put the centre on the right, or right/front if fixing two, then do M' S' M S. You'll see the two centres have been isolated from their own faces. Rotate the F then U faces to align the centres such that when you reverse the alg, S' M' S M, the centres become correct; then undo the F/U moves. It might take a few tries to grasp it, but it's a good trick to know.
 
F' R U2 R' U2 R' F R U R U R' U' R U' R'

Hmm that is really nice. Torn between that and F B' R2 B R2 U' R2 U' R2 U R2 F' atm

Inverse is an amazing ZBLL for that pi case R U R' U R U' R' U' R' F' R U2 R U2' R' F. Thanks Brest!

what about this one R U2 R' L' U2 R U' R' U2 L U' R U' R'

Amazing for OH, thanks.
 
can someone please tell me the optimal solution for this scramble? (can include slice moves) D L F D2 R' U2 L' B U' F2 D2 L2 B2 R L2 F2 U2 D2 L' U2
sorry if this is the wrong place to post this but i couldnt find it anywhere else. thanks!
 
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