ottozing
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anybody know of a decent f perm when its at this angle? i allready know good algs for the other 3 angles.
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anybody know of a decent f perm when its at this angle? i allready know good algs for the other 3 angles.
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If you take this common alg: (y2) R' U2 R' d' R' F' R2 U' R' U R' F R U' Fanybody know of a decent f perm when its at this angle? i allready know good algs for the other 3 angles.
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Just out of curiosity, does anyone have any algs they like that orient some corners and some edges simultaneously?
(Lw U Lw' U' Lw U2 Lw' U2)^2, for example, orients 5 corners and 4 edges.
@Brest, cool F perms.
I might learn some ZBLL/OLLCP or any other type of hax (useful for 2 handed 3x3 CFOP).
any thread/alg list/method recommendable?
...some list of most easiest to recognize and execute maybe?
If you take this common alg: (y2) R' U2 R' d' R' F' R2 U' R' U R' F R U' F
and remove the (d') rotation, it becomes <RUF>:
(y') F' U2 F' U' R' F' R2 U' R' U R' F R U' F
Other algs from the (y') angle:
F r2 R' U2 r U' r' U2 (R2 x') U' R' U L2 (U' x')
L2 D R U2 M' U2 x U' r U2 R' F R U2 (x)
F U' F' U F2 R U R' U' F' R' F R F2 (U)
F U' F' U F2 R U R' U' F' U F2 r U r'
F' U R' F' R U' R U R2' F R d R U2 R
alg.garron
for ollcp, i would HIGHLY reccomend checking out this thread
http://www.speedsolving.com/forum/showthread.php?34146-Useful-OLLCPs
another thing you might be interested in would be rls or rv
http://www.speedsolving.com/forum/showthread.php?35870-RLS-My-new-last-slot-OLL-experiment
another one thats nice is coll.
thanku!
yeah, i saw RV and thought it's cool
i'll... learn both RV and the OLLCPs in the thread
not sure on which to work on first though but tysm![]()
Replacing Lw with R makes it to a well know CLS,
but even if I could orient the last 5 corners and 4 edges, how to continue the solve?
Sune: R U R' U R U2 R'you know the clockwise edge rotation(R2 U R U R' U' R' U' R' U R'), and you know that it rotates just the edges without doing anything to any other piece on the cube. I want to know if there is an easier/shorter algorithm that rotates the edges and the corners won't be the way they were?
Sune: R U R' U R U2 R'
Or did you want to preserve corner orientation?
Well, I would use J-perm: R U R' F' R U R' U' R' F R2 U' R'. I find it faster than U-perm.yeah I want to preserve the orientation of all the pieces but the permutation of the last layer doesn't matter to me(as long as the edges are rotated the way that I want them to, of course)