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G-Perms without cube rotations please...
Ga R2 U R' U R' U' R U' R2 D U' R' U R D'
R2 u R' U R' U' R u' R2 F' U F
D' R2 U R' U R' U' R U' R2 U' D R' U R

Gb R' d' F R2 u R' U R U' R u' R2
R' U' R U D' R2 U R' U R U' R U' R2 D

Gc R2 u' R U' R U R' u R2 f R' f'
R2 U' R U' R U R' U R2 D' U R U' R' D

Gd R U R' U' D R2 U' R U' R' U R' U R2 D'
f R f' R2 u' R U' R' U R' u R2
R U R' F' R U R' U R U' R' U' R' F R2 U R' U' R U' R'

From algdb.net/Set/PLL
 

TDM

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G-Perms without cube rotations please...
R2 u R' U R' U' R u' R2 F' U F
F' U' F R2 u R' U R U' R u' R2
R2 F2 R U2 R U2 R' F R U R' U' R' F R2
R2 F' R U R U' R' F' R U2 R' U2 R' F2 R2

alternatively, french G perms:
R2 U R' U R' U' R U' R2 D U' R' U R D'
R' U' R U D' R2 U R' U R U' R U' R2 D
R2 U' R U' R U R' U R2 D' U R U' R' D
R U R' U' D R2 U' R U' R' U R' U R2 D'
 

Renslay

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Multislot alg for this other case?
Using JACube, searching for optimal solutions in QTM:

U B2 U2 R B' U R' U B' U B' (13q*, 11f, 11s)
U R U' L' R' D B' D' L U B' R B (13q*, 13f, 13s)
U' F2 U2 R' F U' R U' F U' F (13q*, 11f, 11s)
U' R' U L R D' F D L' U' F R' F' (13q*, 13f, 13s)
F' U2 F R' U R F B R' F' R B' (13q*, 12f, 12s)
F' D2 L' U' L U' R' U R D2 F (13q*, 11f, 11s)
F' L' U' L U' F L' B' D' R D B L (13q*, 13f, 13s)
F' L' U' L U' R' F U' F' U2 R F (13q*, 12f, 12s)
F' L' U' R' U R B R B R' B' L F (13q*, 13f, 13s)
F' L' R' F' U B' U F U' B L R F (13q*, 13f, 13s)
B U2 B' R U' R' F' B' R B R' F (13q*, 12f, 12s)
B D2 L U L' U R U' R' D2 B' (13q*, 11f, 11s)
B L U L' U B' L F D R' D' F' L' (13q*, 13f, 13s)
B L U L' U R B' U B U2 R' B' (13q*, 12f, 12s)
B L U R U' R' F' R' F' R F L' B' (13q*, 13f, 13s)
B L R B U' F U' B' U F' L' R' B' (13q*, 13f, 13s)
R U' R' U2 B R B U B' U R' B' (13q*, 12f, 12s)
R' U R U2 F' R' F' U' F U' R F (13q*, 12f, 12s)
 

shadowslice e

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Where I can find 2x2 First layer algs?
If you're colour neutral and only want to orient the corners you can always use CMLL, COLL or CLL to orient the bottom (although it may take some looking to find the sides that both fall into the CLL subset) do the same with the up face (because if the opposite falls into the CLL subset, then the other must akso do the same-if not you have a twisted corner and therefore an unsolvable case) and then permute either intuitively or using the PBL algs.

Alternatively, if you know 2-look CMLL, COLL or CLL, you can always orient 3 corners using the orient only algs then do a WV/SLS etc style last slot to orient all the pieces then again bring corners to layers and use PBL.
 

shadowslice e

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If no, where i can find 2x2 first layer algs when 3/4 layer is done?
Didn't you read my previous post?

Any of the CxLL subsets can be used to orient at least 3 of the 4 corners on a face ( and 1/3 of the time you can orient all corners although this will only work if you include the opposite face as well).

Thus, this in conjunction with an LS method would give you all corners oriented so you can go to PBL.

However, I would still recommend doing the first layer intuitively because as it is not too difficult to visualise, you can consider multiple possible first layers and you have much greater control over the last layer.

Alternatively, there is a method which I belive uses a similar concept called RoFL (Rotten First Layer)
 

Chree

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If no, where i can find 2x2 first layer algs when 3/4 layer is done?
http://www.kungfoomanchu.com/guides/brooks-klise-2x2x2-fl.pdf

Go nuts.


I am having a lot of trouble with g perm recognition and execution. Does any one know good g perm algs?
https://www.youtube.com/watch?v=IbH4ay6Db24

Old, but still useful. And to answer your question about algs, just look up a few posts. There are like a thousand g perms on this page, alone.
 

sqAree

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When I solve the first layer of the Pyraminx and have two edges inserted but in the wrong place, how can I solve that without the usual procedure, that is, taking one out, inserting it to the other slot, and then do the like for the other edge? There should be 4 cases for this.
 

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Can anyone send me a few screenshots of algs where all the edges are in their respective layer, belt is solved, corners are solved, but permutation of edges in their layer are scrambled.

Example of what I mean :L2 U' L2 U D L2 D' L2 R2 U R2 U' D' R2 D R2 algs like that, double H-perm and so forth MUD or LUDR please. If possible.
 
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