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F2L 3-Gen Fridrich

Hi guys,
I'm trying to find a way to solve CFOP F2L using 3Gen (R,U,L)
I know ZZ method does this, but I'm too stupid to understand EO Line.

Is there any way to solve CFOP like ZZ without EO Line?
P.S: I know how to use lower case moves to not do rotations.

Thanks for everything,
King Mike :cool:
 
You could do this:

1. Cross as usual
2. Orient your FR, FL, BR, BL edges
3. F2L using R, U, L
4. OLL as usual
5. PLL as usual

Step 2 can be done 2 at a time using FU*F', F'U* F, BU*B', B'U*B where U* can be U, U2, or U'.
 
number of times: 45/45 Here are my new times incorporating look ahead and all of the PLL algs,
best time: 20.74 I was wondering if I should memorize full OLL next, or memorize WV
worst time: 28.67 (Winter Variation) and MW (Magic Wondeful).

current avg5: 27.66 (σ = 0.29)
best avg5: 24.14 (σ = 0.69)

current avg12: 26.64 (σ = 1.16)
best avg12: 25.01 (σ = 1.59)

session avg: 25.98 (σ = 1.41)
session mean: 25.86

20.74, 24.55, 26.48, 27.18, 25.32, 24.77, 27.58, 27.97, 28.04, 24.41, 25.52, 24.70, 26.01, 26.56, 27.91, 24.79, 26.62, 27.56, 26.13, 27.87, 22.50, 23.97, 26.06, 24.90, 23.56, 22.23, 28.03, 25.44, 26.54, 23.42, 26.37, 27.30, 24.40, 23.14, 26.56, 25.28, 27.24, 25.88, 27.24, 26.92, 27.69, 24.26, 27.94, 28.67, 27.36
 
number of times: 45/45 Here are my new times incorporating look ahead and all of the PLL algs,
best time: 20.74 I was wondering if I should memorize full OLL next, or memorize WV
worst time: 28.67 (Winter Variation) and MW (Magic Wondeful).

current avg5: 27.66 (σ = 0.29)
best avg5: 24.14 (σ = 0.69)

current avg12: 26.64 (σ = 1.16)
best avg12: 25.01 (σ = 1.59)

session avg: 25.98 (σ = 1.41)
session mean: 25.86

20.74, 24.55, 26.48, 27.18, 25.32, 24.77, 27.58, 27.97, 28.04, 24.41, 25.52, 24.70, 26.01, 26.56, 27.91, 24.79, 26.62, 27.56, 26.13, 27.87, 22.50, 23.97, 26.06, 24.90, 23.56, 22.23, 28.03, 25.44, 26.54, 23.42, 26.37, 27.30, 24.40, 23.14, 26.56, 25.28, 27.24, 25.88, 27.24, 26.92, 27.69, 24.26, 27.94, 28.67, 27.36

Learn full OLL first.
 
I have a rather strange method of solving a 3x3x3. For the last layer I permute then orient the corners, then permute and orient the edges. I only have 1 algorithm for permuting the LL corners which moves 3 corners and keeps one the same. This way by simply twisting the LL I can permute all four corners with one move unless two diagonal corners need to be switched. Because my method is kind of unique, I am having trouble finding algorithms.

What would the fastest algorithm be for switching only two opposite LL corners that completely ignores the LL edges and the orientation of the LL corners?
 
I have a rather strange method of solving a 3x3x3. For the last layer I permute then orient the corners, then permute and orient the edges. I only have 1 algorithm for permuting the LL corners which moves 3 corners and keeps one the same. This way by simply twisting the LL I can permute all four corners with one move unless two diagonal corners need to be switched. Because my method is kind of unique, I am having trouble finding algorithms.

What would the fastest algorithm be for switching only two opposite LL corners that completely ignores the LL edges and the orientation of the LL corners?

You can't switch two corners without affecting edges.
 
Is there any scramble generator for just the petrus EO part?
 
You can't switch two corners without affecting edges.
1. you can
2. That's not what he was asking. Read the rest of his post.


What would the fastest algorithm be for switching only two opposite LL corners that completely ignores the LL edges and the orientation of the LL corners?
F R U R' U' F' U
or
U' F R U R' U' F'
 
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