D
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I'm very consistent with that U D' push with ring and index. You just have to practice.some finger tricks are too risky to use. For example doin the U D' in the Gc perm with a push with ring and index finger
I'm very consistent with that U D' push with ring and index. You just have to practice.some finger tricks are too risky to use. For example doin the U D' in the Gc perm with a push with ring and index finger
some finger tricks are too risky to use. For example doin the U D' in the Gc perm with a push with ring and index finger
they say that "practice makes almost perfect"I'm very consistent with that U D' push with ring and index. You just have to practice.
^I'm sure most of the experienced people on here would advise you to avoid the case ( and it's close relatives ) where possible. Not only is it clumsy to execute, it's also 3 or 4 turns to just solve one edge-piece.
Try and integrate the solution of that edge into the rest of the cross. If you've worked out the first 3 edges, and realised this will be your 4th edge case, try and modify your first 3 edge solution. Perhaps next time this case comes up, stop, and really think about your cross solution, and spend several minutes assessing what you might do differently. Hopefully your discoveries will work their way into your next solves.
( I'm not all that hot at the 'cross', and often only manage to solve 3 edges in inspection, and have to 'wing it' on the final one, so this case does come up for me, but not as frequently as it used to, as I've no doubt worked out some 'mitigation tactics' . )
Thanks for the reply PetrusQuber - i appreciate it!
So to give a bit more scope as to what i'm doing,as an example, i could be attempting to solve the cross on the bottom and i have a case where a white edge needs flipping:
View attachment 14537
So with this example - would use F, D', L, D - but two points really:
The transition from F to D' - or the mirror of that, is a bit clunky as i have to change grips, and also with D/D' movements what fingers are best to use, 3rd and 4th?
Ultimately, what i want to achieve from this is fluency in my moves so i'm not losing time transitioning from one grip to another.
Thanks for your help!
Thanks for the help - are there any specific finger trick videos you would recommend?
Yeah will certainly be getting a speedcube for sure!
// NORMAL ALG
(R U R' U')3 // RF
(R' U' R U)3 // RB
(L' U' L U)3 // LF
(L U L' U')3 // LB
// INVERSES
(U L U' L')3 // LB
(U' L' U L)3 // LF
(U' R' U R)3 // RB
(U R U' R')3 // RF
You could just do L U' F U F' U L' for the first case. I don't think your comms are especially great for this case because lots of double moves and need to regrip at the start to make it somewhat smooth.If you get the triple sexy case on the left, I found some algorithms to solve them using RUD.
Into the back left the alg is R' U' R' D2 R U R' D2 R2.
Into the front left the alg is R U R D2 R' U' R D2 R2.
These are also 3-style commutators and can be executed very quickly. Also, they're 9 moves compared to the 11 for triple sexy, so they're almost definitely worth it.
It doesn't involve an F or B move.
Check this out:
Code:// NORMAL ALG (R U R' U')3 // RF (R' U' R U)3 // RB (L' U' L U)3 // LF (L U L' U')3 // LB // INVERSES (U L U' L')3 // LB (U' L' U L)3 // LF (U' R' U R)3 // RB (U R U' R')3 // RF