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ok thxIf by need help you mean 'I can't seem to learn it', just sit down and learn it. On this sheet are some good algs; choose one and learn it.![]()
Best PLL algorithms 2H/OH
docs.google.com
I think the alt F Perm should be the main alg because it's shorter and is a lot faster than the regular F Perm (at least for me tho(it's my main alg)). The setup to T perm is worth it only if it skips AUF(my opinion, I guess not the best)If by need help you mean 'I can't seem to learn it', just sit down and learn it. On this sheet are some good algs; choose one and learn it.![]()
Best PLL algorithms 2H/OH
docs.google.com
F R' F' R U S' R U' R' S is what I use, I think it's better.OLL 17:FR'F'RMURU'R'U'M'
Its the inverse of dot-T. My old alg was: lU'l'fR2BR'UR'U'f' this is a massive improvementIs this already popular? I haven't seen anyone use it.
Your old alg was 5-gen with really weird ergonomics, so both of these are way, way better.that looks good. I think both are better than what I was using
The old-school G perms with wide moves are also optimal:Move optimal G Perms that can be used for 3c3e insertions (maybe) :
Ga: B2 R2 L2 U L2 U' L2 D L2 D' R2 B2
Gb: R2 F2 U R2 D' R2 D B2 U' F2 B2 R2
Gc: F2 R2 L2 U' L2 U L2 D' L2 D R2 F2
Gd: F2 R2 U' F2 D F2 D' L2 U R2 L2 F2
Was doing a casual FMC attempt. got 3c3e on a handscramble, got frustrated, tore and threw my sheet in the bin and looked up CE for these insertions lol. The solve was supposed to be high 40 lol
That Antislice G perm can be rewritten like this:The old-school G perms with wide moves are also optimal:
R2 u R' U R' U' R u' R2 F' U F = R2 D B' U B' U' B D' R2 F' U F
And there're the antislice G perms too:
F B U2 F' B' L' U R' U2 L U' R
If you only do FMC casually, you really shouldn't be learning algs solely for FMC. You won't remember them when you actually need them. (Or at least, that's my experience.)
Was it z D' R U' R2 D R' D' R2 U D z' ?ya. I got it off of a sheet that came with my cube so for sure. That sheet also recommended the g perms with wide moves and rotations and a z<RUD> ja perm.
All of them except for bar bottom left I'm confident are better than doing D moves then modified J perm. I'm not sure about bar bottom left case.I might actually learn these
it's quite fast ngl, i found some good fingertricksI looked through the algs generated by cube solver and there's more possibly viable bar bottom left algs:
F2 R F R' F2 R U' R U R2'
my fingertricks are not that advanced to do that many F moves.
which alg of the four in bar bottom left is fastest for you to execute?it's quite fast ngl, i found some good fingertricks
F2 R F R' F2 R U' R U R2'which alg of the four in bar bottom left is fastest for you to execute?