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Or you can solve OLL together with OLL parity. Most cases aren't great (you just do the normal OLL then OLL parity, or the other way around, like in CubeRoot's alg sheet), but some of them have Potential.

R U 2R U R' U' r2 R U2 r2 U r U2 r' U2 r U' r2 U2 r'
[algtwizzle=4x4x4](R U 2R U R' U' r2 R U2 r2 U r U2 r' U2 r U' r2 U2 r')' R U 2R U R' U' r2 R U2 r2 U r U2 r' U2 r U' r2 U2 r'[/algtwizzle]

r U R' U2 R U r' U2 r2 U' r U2 r' U2 r U r2 U2 r' U2 r'
[algtwizzle=4x4x4](r U R' U2 R U r' U2 r2 U' r U2 r' U2 r U r2 U2 r' U2 r')' r U R' U2 R U r' U2 r2 U' r U2 r' U2 r U r2 U2 r' U2 r'[/algtwizzle]

(Hm, is there a way to get algtwizzle to be anchored at the end rather than at the start?)
 
One of the ZBLL recognition methods I use (which is bad; I don't endorse it) is to first recog the COLL, then find two edge pieces with the opposite colours.

For example, for the 2GLL H subset, I'd use whatever two colours are showing on four corners' U face stickers. On this cube, that'd be the red and orange, which are on UL and UB respectively. That uniquely identifies the case as being the double Antisune 2GLL case.
[algtwizzle=3x3x3]R U R' U R U' R' U R U2 R'[/algtwizzle]

If you do have PLL parity, then doing whatever ZBLL case you identify by using this recognition method will always lead to opposite edge swap. This is in contrast to normal 2-sided ZBLL recognition methods that can sometimes lead to adjacent edge swap.

(The reason I don't think this is a good recognition method is that it's a 3-sided recognition method; there's no 2-sided version.)
 
One of the ZBLL recognition methods I use (which is bad; I don't endorse it) is to first recog the COLL, then find two edge pieces with the opposite colours.

For example, for the 2GLL H subset, I'd use whatever two colours are showing on four corners' U face stickers. On this cube, that'd be the red and orange, which are on UL and UB respectively. That uniquely identifies the case as being the double Antisune 2GLL case.
[algtwizzle=3x3x3]R U R' U R U' R' U R U2 R'[/algtwizzle]

If you do have PLL parity, then doing whatever ZBLL case you identify by using this recognition method will always lead to opposite edge swap. This is in contrast to normal 2-sided ZBLL recognition methods that can sometimes lead to adjacent edge swap.

(The reason I don't think this is a good recognition method is that it's a 3-sided recognition method; there's no 2-sided version.)
i just wondering, how old r u , u dont need to say, mine is 28, you are below 28 or above?
 
4x4

non-cuber and when i was a non-cuber think what 4x4 is

vehicle-3196981__340.jpg


when i am a cuber i think 4x4 is

rubik-cube-4x4-solved_1200x1200.jpg
 
OLL parity doesnt flip the edge, but it SWITCHES the edge.
life is like 4x4
it teaches me to build center in the right way (which means to live in the right way)
and i cant avoid parity on my life
there will be many parity on my life
4x4

non-cuber and when i was a non-cuber think what 4x4 is

vehicle-3196981__340.jpg


when i am a cuber i think 4x4 is

rubik-cube-4x4-solved_1200x1200.jpg
There is a thread here that I like to avoid.
It's called something like Cubing Jokes here.
 
to solve this parity case :
M (oll parity) M' or 3Rw' R (oll parity) 3Rw R'

or in stupid way, do PLL parity alg then OLL parity .. if u lucky u will not get PLL parity again ..
Let's assume this really is your OLL case after LS. Don't you think a little 4 side recognition would be faster than PLL Parity on I'm feeling lucky?
 
what is the best 4x4 magnetic cube ?
i have been buy many 4x4 but the core is always broken ...

:(
 
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