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Hey umm, does anyone have a method for flipping a 'f2l like' edge for yau method during edge pairing. e.g. R U R' U' y L'U L (current one i use)(flips the FR edge)
There is a method very similar to this which is R F' U R' F however this will screw up the cross. (note for yau method)
Thanks!!
pkvk9122
R U R' F R' F' R
Is that what you're looking for?
Could somebody give me a pretty alg for OLL parity that completely ignores the RF pair?
Could somebody give me a pretty alg for OLL parity that completely ignores the RF pair?

The 4x4x4 parity algorithms page in the wiki has all of the move optimal edge parity algorithms for every possible type of common odd parity case, I believe. If you can be a little more specific, I can point you in the right direction. Also, what move metric do you consider to be optimal (block half turns, block quarter turns, half plain turns, quarter plain turns, minimum number of total slices, etc.)?Does anyone know a very short 4x4x4 edge parity fix?
Check out Breandans Algs on youtube:
http://www.youtube.com/watch?v=T8QlITDAHeo
He demonstrates his execution and fingertricks for each. This is about as good as it gets technically,
I need good fingertricky n-perms. I do the RUR'U J-Perm U'RU'R' but my other is terrible.
I didn't want to learn N-Perms because they were so different than others, but this... this is awesome! thanks for that.I need good fingertricky n-perms. I do the RUR'U J-Perm U'RU'R' but my other is terrible.
I need good fingertricky n-perms. I do the RUR'U J-Perm U'RU'R' but my other is terrible.